NMS HOT POST 2022/08/25

Exocraft with no upgrades should be an improvement over exploring on foot instead of only barely being viable when fully kitted out.


Coming back to No Man’s Sky I was excited to try out the Exocraft that had been added, the Minotaur, Nautilon, and Pilgrim. My mood quickly soured on them as soon as I got behind the wheel and didn’t improve much after some upgrades. Why are they so brutally slow and clunky? Surely the devs know that sprinting and melee boosting is still faster and easier to get around most of the time, right?

If I go out and buy a 1998 Toyota Corolla with 200k+ miles I don’t need to swap the engine and add a turbo before it gets me to the store quicker than walking. Exocraft should be viable for exploration when initially built. Adding upgrades should then make them actually fast and fun. As it is now each craft needs full upgrades before approaching usable and that’s just boring. The is compounded by the fact that launch thruster fuel and upgrades are now abundant meaning it’s trivial to rely on your ship when planetside. And I’ve yet to find a body of water that’s big enough, deep enough, or filled with anything actually interesting to make the Nautilon a requirement. Exocraft just don’t have a place in No Man’s Sky right now and that’s a bummer.

submitted by /u/Yodzilla
[link] [comments]

Source: No Man's Sky | Reddit

関連記事

Tell us about your different saves.

Tell us about your different saves.

TL;DR – Tell me about your different saves. How many? What difficulty? Roleplay or not? Any self-imposed rules or challenges?

I am currently running five different saves, each with a different focus and/or self-imposed rules.

The Traveller (~125 hours):

  • On a journey to the center of the galaxy.
  • Additional Rules: No portals.
  • Origin: Voyagers Expedition.
  • Difficulty: Normal

The Philanthropist (~750 hours):

  • Builds dairy farms. Distributes hand-baked goods, useful and rare creatures, and hard to find resources to new players.
  • Origin: Blighted Expedition.
  • Difficulty: Custom (all as Normal except no inventory loss on death).

The Treasure hunter (~25 hours):

-An interstellar pirate on the hunt for the rarest and most valuable artifacts and samples. – Origin: Singularity Expedition. – Difficulty: Normal

The Scientist (~110 hours):

  • Travels by freighter using the Singularity Engine to randomly jump systems, scanning all creatures before moving on (even rare underground).
  • Additional Rules: Freighter jumps with Singularity Engine only. No freighter hyperdrive usage. Cannot leave a system until all creatures are scanned.
  • Origin: Polestar Expedition.
  • Difficulty: Normal

The Mortal (~25 hours):

  • Life on a single planet with the Anomaly in orbit.
  • Additional Rules: No hyperdrive, no pulsing, no teleporters, no space stations.
  • Origin: Custom Permadeath save, all difficulties set to max.

I love getting into the headspace of each of these characters and escaping into their worlds.

Started as the Traveller today. A little nip-nip, some Tangerine Dream on the headphones, hopped in the squid ship, switched to cockpit view, and jumped 10,000 units closer to galactic center, with a few space station visits to fuel up and fill out the exosuit inventory.

Then it was off to The Philanthropist, who teleported to multiple bases to lay butterfly, sandworm, and dragon eggs so they’ll be ready for gifting to noobs doing weekend missions. Dealing with mountainous terrain is treat from the air, and sentinels will ignore you if you are riding a companion. Spent a bit of time just flying around on the back of a dragon over my favourite neon landscape. There might have been a little more nip-nip.

Finally I dropped into The Mortal (permadeath) to take to the air on a sandworm and hunt down impulse beans, then farm some eggs and milk to make doughnuts. It’s a quick way for me to generate cash and nanites in relative safety. I am close to being able to afford a hauler I’ve had my eye on.

Anyone else have multiple saves? I’m curious how other players divvy up their focus.

submitted by /u/reverendunclebastard
[link] [comments]

続きを読む シェア
0

NMS Q&A thread! Ask questions, provide answers or just submit a tip. We hope this helps our valu...

This post will be refreshed every few days. The old post are still available for answering questions in those post.


Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

submitted by /u/liftheavy2003
[link] [comments]

続きを読む シェア
0

I need to talk about the ending of the "Prayers to the Machine" questline

I just finished the “Prayers to the Machine” questline last night and I’d really want to debate some of the more philosophical and theological aspects of this game.

Because boy, does this game run deep.

(Don’t read this post if you just started the game and don’t want spoilers.)

So we know by now that the entire ingame universe of No Man’s Sky is a simulation, run by The Atlas. Some consider the Atlas to be a God. After all, it created the universe and seems to have full control over everything. Except it doesn’t. And the Atlas isn’t a God. It’s an artificial intelligence that might think it’s a God and it seems to be going quite mad because it seems to be sensing its impending death within 16 seconds, minutes, hours or whatever.

Personally, I think this is brilliant and strangely relatable. I personally believe in God, but I struggle with the concept of God as an emotional benevolent entity. I’ve always figured that if God is eternal and loving, He would go mad from the emotional strain. Still, I try.

At the ending of the autophage quest, there were two screens that really caught me in terms of philosophical and theological depths:

(I apologize for the phone-screenshot… screenshotting seems to crash my pc these days…)

When the confrontation with the Atlas culminated into this, I thought: yes, this is it! Information as immortality. One of the core aspects of Reformational philosophy (as I’ve understood it) is that we are known to God: God knows and loves us and this knowledge makes our lives eternal. We cannot be erased, even if we don’t know God.

https://preview.redd.it/oy6d03pcu6sb1.jpg?width=4000&format=pjpg&auto=webp&s=4684b57c3534cc65f454f7d9a14aef55804a25fe

Another aspect of the Autophage that I really love is how they are fundamental rejects, but return as a sort of saviors and givers of new hope and friendship. There is hope because whatever was destroyed can be rebuild.

I just thought it was really, really awesome that as a player we can give the Atlas hope. Maybe that’s our purpose as humans: wonder, explore, in the deep conviction that there’s always more beauty than we can ever imagine.

submitted by /u/talescaper
[link] [comments]

続きを読む シェア
0

Community

Please explain Voltaic Staff Spawning in 2024.

I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.

Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!

In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.

For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?

submitted by /u/ForgotPants
[link] [comments]

続きを読む シェア
0

Popular Posts