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Glitched Low Orbit Derelict Freighters: What they are and how to spawn them

Glitched Low Orbit Derelict Freighters: What they are and how to spawn them

The Glitched Low Orbit Derelict Freighter

u/stharward has written the definitive guide on derelict freighters, and if you haven’t read that it’s worth starting there. This post on the Glitched Low Orbit, or GLO, Derelict Freighter should be considered an addendum to their work.

What is the Glitched Low Orbit Derelict Freight?

Simply put, a GLO derelict is one that spawns in the upper atmosphere of a planetary body. It is a derelict freighter that is really no different from the “standard” derelict: you can land on it, and run it as you would a regular derelict freighter (including collecting the captain’s log, crew manifest, and reward at the end). The catch is that some of the derelict “rules” are different when a derelict is in the atmosphere of a planetary body.

GLO derelicts provide some stunning views.

How do I spawn one?

I’ve only been able to do this with moons. Maybe someone else can find a way to make it work with planets, but for now you need a planet with at least one moon.

The procedure goes like this.

Step 1. Line up a moon behind its planet like so. You want that moon behind the planet such that you will pass through the atmosphere of the latter. Precise alignment may not be necessary, but this general lineup is how I get the GLO derelict to spawn reliably.

Step 1. Line up the moon behind the planet and aim for the atmosphere.

Step 2. Activate your emergency broadcast receiver.

Step 3. Align your ship such that it will pass through the upper atmosphere of the planet. You don’t want to aim for the planet itself. You just want to skim the atmosphere.

Step 4. Activate your pulse drive.

Step 4. Pulse so you enter the atmosphere of the planet.

Step 5. If you aimed right, you’ll enter the atmosphere of the planet and it will drop you out of pulse.

Step 6. This is the somewhat-tricky part. Aim your ship at the moon, thrust a little, and then try to pulse. You may have to lift the nose of your ship a bit, but keep lifting the nose a little at a time, thrusting, and then trying pulse until it engages.

Step 6. Nose up and pulse to the moon.

Step 7. You are now headed for the moon. Just wait patiently.

Pulsing out of the planet’s atmosphere to the moon.

Step 8. You’ll enter the moon’s atmosphere, and drop out of pulse. The derelict should appear in the atmosphere directly ahead.

Step 8. When you drop out of pulse the GLO derelict will appear.

Step 9. Profit!

How does the GLO Derelict Freighter differ from the “standard” derelict?

From u/stharward we know that every region in the galaxy has one derelict “pool”, and that the star systems in that region obtain its derelict from that pool. Derelicts are identified by name, and each named freighter has a fixed class of tech upgrade at the end, and the same enemies. The layout of the freighter changes based on the star system, but if the freighter name is the same, then it will still have the same class of upgrade, and the same hostiles, regardless of layout.

A GLO derelict, however, is determined by the planetary body in which it spawns and does not seem to pull from the “pool” of regional derelicts (more research is needed here, as I’ve only explored handful of systems). The same moon will always spawn the same freighter. If the system has two moons, those two moons will spawn different freighters.

https://preview.redd.it/re73wp58ek481.jpg?width=1920&format=pjpg&auto=webp&s=d934d2df1b046b632cabe98cdc7dd4c0466d4d02

This also means that the GLO freighter can have a different class of tech upgrade than the system freighter. For example, the system freighter for 0192FD5D1C15 is the “MS Riyako’s Glory” and gives B-class upgrades, but the moon Ebloem Major (3192FD5D1C15) has the freighter “SV Suwaj XVIII” and it spawns C-class upgrades.

How are the freighter “rules” different?

Simply put, you are affected by the atmosphere of the planetary body while you are on the freighter, in addition to the cold hazard of the freighter itself. The derelict is not considered to be “indoors”.

This means you can be affected by a hazardous atmosphere, and in particular by storms. It is, for example, possible to have both hot and cold hazard protection active at the same time.

It is both too hot and too cold.

Interestingly enough, activating one of the portable heaters on the derelict also protects you from the planetary body’s atmosphere.

Need protection from a superheated atmosphere? Turn on the heater!

What else is glitchy?

When you enter the freighter, the docking bay door control gives you the name of the system freighter, not the name of the GLO freighter.

MV Butcher of Iderag with DOcking Bay Door Control by the MS Utashi VII

Last, there are some visual glitches as you enter and leave. The side and back walls of the derelict may clip in and out, showing you the atmosphere. I haven’t had the interior glitch, however, so they are safe to run.

Clipping of the wall leading to the landing pads, showing the atmosphere below.

https://preview.redd.it/kak0qnphek481.jpg?width=1920&format=pjpg&auto=webp&s=9b74f4d1480755ca13f42f0823579e2344c204bc

What else do you know?

Not much! I’ve only run a dozen different freighters, so it’s too early to draw many conclusions. And, I’ve not gotten them to work in a planet’s atmosphere. Maybe someone else will figure out another way to get them to spawn reliably.

Enjoy!

https://preview.redd.it/xxcqngz0fk481.jpg?width=1920&format=pjpg&auto=webp&s=fd79fb6d85088ed1f17f1268a28d24cafbf5157a

https://preview.redd.it/umeu6z93fk481.jpg?width=1920&format=pjpg&auto=webp&s=122ab43bd7bd56ed933cfd206081e2c5224ead30

submitted by /u/SkySchemer
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Community

Mega Magic Mushrooms

Ancient Gek myth says that if one were to consume the flesh of the indigenous giganto-shroom, then the monochrome veil shall be lifted and all the glorious colours of the world revealed…..(Eissentam) submitted by /u/MagnificentBun…

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NMS Megathread for Q&A, Item Requests/Giveaways and Friend Requests, etc. Whatever you need, thi...

Hey Everyone,

This is a Megathread for all the people of the sub. If you have questions, Ask away. If you need anything just ask. This is uniform thread where you can ask for pretty much anything (from Questions to Nip Nip) that will be live 24/7 all year around and refreshed every couple of days.

This Megathread is closely monitored by me so if you have a question that no one has answered, don’t worry I will personally get back to you in a reasonable time. I will always be keeping a close eye so no naughty business please.

To make things little bit easier if you could help us make distinction between type of posts that would be great, Which brings us too ….

Rules:

– *Do not put bug reports in this thread.* There is a Bug-Thread pinned to the top of the sub that should be used for them.

– If you are asking a questions please post your question like so : [Question] …. Your Post ….

– If you are requesting something an item, money, etc. please post like so : [Request] …. Your post ….

– If you are offering an item of doing a giveaways (in game items only), user: [Giveaway] …. Your post ….

– Please do not post your friend code in your post. PM/DM them to the person who is helping you. It will prevent people trolling and griefing your saves.

Helpful Links:

– If you need a specific ship, Multitool, Freighter, Frigates or anything a specific color or kind please check out our friends at r/NMSGlyphExchange. They also have a variety of different guides from Freighters to Multitool so if you need help with acquiring something, head right on over there.

– If you are looking for a ride to Anywhere in NMS, Please reach out to our friends at Pangalactic Starcabs, Pangalactic Starcabs is a Volunteer Service, Cabbie Availability may vary!

– If you are Looking for all 16 glyphs on one planet, You can find them in this Guide

And as always, please be civil, be kind and be helpful.

Please Follow all the Sub and Post rules and Thank you all so much!

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S Class Scanner Modules

Relatively new player with about 15 hours in so far. I read about scanner modules being great for passive income. I installed my first S module on a supercharged slot and started netting about 36k for flora scans. Just installed my second S module adja…

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The best minerals to Mine and Refine

Until now I discovered that The best 2 minerals for mining are, GOLD + SILVER + OXIGEN because with them you can refine all the others:

  • Platinum ← Gold + Silver
  • Chromatic Metal x20 ← Gold + Silver + Copper/Cadmium/Emeril/Indium
  • Pyrite x2 ← Gold + Oxígen
  • Ferrite Dust x1← Pyrite
  • Basalt ← Pyrite + Magnetized Ferrite
  • Paraffinium ← Silver + Oxigen
  • Ammonia ←Paraffinum + Ferrite Dust
  • Dioxite ← Ammonia + Ferrite Dust
  • Phosphorus ←Dioxite + Ferrite Dust
  • Uranium ← Phosphorus + Ferrite Dust
  • Condensed Carbon ← Uranium + Hydrogen
  • Many more….

That’s all you can refine with Gold and Silver, Do you know a better combination? 🙂

By the way , you can get unlimited amount of the following minerals just by mining OXIGEN and using this redundant recipes:

  • Chlorine X5 ←Chlorine x1 + Oxígen x2
  • Salt x2 ← Chlorine

submitted by /u/wolfred94
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Inventory managment

I need help. Either Hello Game releases 10 new storage units, or I do a mayor clean up and find a more efficient way to manage my inventory.

The suit is maxed out. I carry 1 small stack of more or less everything I might need, bar trading items, moduls and the likes. So I got some room there that is needed for crafting devises, going on collection runs, etc.

I really only use one ship that is maxed out and emptied whenever. There is a garage with my “first” of types, and some that keeps changing. But I have drifted away from using ships actively as storage units and changing between them depending on needs.

The freighter is maxed out A class, and emptied out whenever gathering or frigates has filled it up.

The storage units are sorted into categories like utilities, mining, gas, farming, valuables for sale, stasis device crafting, suit moduls, weapon moduls, ship moduls and exo modules.

But they are all full and overflow seeps from one into another. And now as I am collecting ship parts this needs to be dealt with.

My initial idea is to reduce the number of moduls. Nothing is min-max fully, neither suit, tools or ships. I have all the slots, but maybe not every modul for it. But it’s such a pain to do on the controller, and I kill everything with what I got so haven’t bothered yet.

Ships and weapons change, and those modules can be needed in the future, but units full of moduls for exo crafts I never use, and a suit that I probably won’t change bar an update gets me some room. But I like to collect, and might run out again soon.

So. What do everyone need to hold on to, what should one clear out all the time, and how do you manage your items and storage?

submitted by /u/Chirsbom
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