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Expedition 11: Voyagers - Tips and tricks

Expedition 11: Voyagers - Tips and tricks

It took 3 hours and 48 minutes.

In this article, I would like to share some helpful tips for Expedition 11. Let’s start with some general tips first.

  • Expeditions require warping to a rendezvous point and require frequent use of the hyperdrive, so purchasing the hyperdrive upgrade at the space station can be of great help. In particular, from class A and above, it is even better because not only the distance but also the warp cell efficiency increases.
  • If you have units, buy a bunch of resources from the space station’s trading terminal. Examples include ferrite dust, pyrite (pulse drive fuel; more efficient than tritium), and uranium (used as ship fuel).
  • Take a close look at the missions. There are cases where certain rewards are required to progress, or where it greatly helps progress. In this expedition, collecting storm crystals will give you exotic projector blueprints, and building an exotic projector will unlock the essential hyperdrive upgrade. This is required to access the red and blue star systems.

Now, here are some tips I learned while playing.

  • Among the plants on the starting planet, there are plants that give about 100 carbon. Collect a lot. It is widely used for fuel charging or antimatter crafting.
  • When you go to the space station, learn the words Gek, Vy-keen, and Korvax. The starting star system is the Gek star system, and if you learn the word, you will be rewarded with 320,000 units. You can use it to purchase microprocessors and other essential resources. Vy-keen gives you the emeril needed to craft the indium drive.
  • Scan animals and plants often. You need it to achieve your goal. Also, you need to scan 10 aquatic animals, so be sure to scan them if you go to a planet with water.
  • On Rendezvous 1 planet, you can achieve altitudes higher than 625u and temperatures below -80 degrees (at night) missions.
  • Frost crystal is the fastest way to achieve 18 crops harvesting mission. It also counts if you gather from someone else’s base.
  • Collect navigation data. It can be exchanged for a map of an alien facility at the cartographer in space station. You can find portals in alien monoliths (with correct answer. So I recommend saving before interact), and you can find the locations of underground artifacts in ancient ruins (select the second option, which searches for ancient knowledge).
  • Looking for underwater artifacts? Complete the mission to unlock the nautilon blueprint. Then, if you install a high-power sonar and use it, the location will be revealed. (By the way, in my case, it didn’t give me the blueprint of the fuel cell that charges the nautilon. I don’t know if it was a bug or the developer just simply forgot to give fuel blueprint. So I swimmed to the destination.)
  • Each time you arrive at the rendezvous point, it gives you 1200 nanites, 3 inventory expansions, a multitool and a ship expansion module. It will be a great help in accomplishing the mission of collecting 7700 nanites.
  • How to progress? I would go to Rendezvous 3 and then find a portal (In my memory, Rendezvous 3 would be the portal). Set up a base there, then proceed to Rendezvous 5 and then go through the black hole. After that, you can teleport to the base and use the portal.
  • You’ve built a base, but is it a hassle to come back every time? Use a teleporter in Space Anomaly! When you’re done, you can return to Space Anomaly right from the quick menu, returning to the system you came from.
  • Finding animals or planets with specific conditions can be difficult to do on your own because it requires luck. The quickest and easiest way is to find the portal address through No Man’s Sky community. Lots of people will be sharing their discoveries, so if their article helped you, please leave a thank you note to them!

And that’s it for now. If you have any questions or if there are mistakes in this article, please write them in the comments section. Thank you.

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I'm loving this game, but...

It really needs some sort of “stop being so annoying” cleanup. Just QoL things, like being able to make more adjustments to the HUD. I’d love to be able to move around where messages appear, or even turn off my active quests entirely when I’m not pursuing one at the moment. Or maybe just having it stop randomly cycling through my quests when I AM working on one? Please? And stop telling me about my planetary chart. I know! I’m busy! I’ll get to it!

It’d also be nice to have the ability to look at multiple owned ships and multitools at once. Like a “garage” building that lets you compare the things you own. It could also serve as a way to repair broken ships, maybe? Because once you can afford to do so fixing broken ships is lucrative, but it is a giant hassle clicking every square and clicking every box in that square. Maybe the garage could be set to just repair the ship automatically over time, spending the resources automatically if they’re in storage. I wouldn’t mind just coming back later to pick up the repaired ship to keep or sell.

Oh, and could we please have the ability to hand off multiple relics at once? It doesn’t take long, but it feels silly and unnecessarily annoying to have to talk to the same guy 5 times and give him a single item every time. Just take all these, share with your friends.

Once I have the matter beam the ability to quick transfer to storage would be amazing as well. It only seems to work when pulling from the refiner and stellar core on my freighter right now?

The ability to name save points! And see a list of them somewhere, as well as the ability “forget”(delete) them from there, since inevitably I’d end up with 40 pointless markers that seemed interesting at the time but stopped mattering. Sometimes I want to mark an area, but without the ability to label them it’s basically useless. I don’t want to throw down a base every time I find something to come back to later, even if it is more convenient.

The ability to see the galaxy map from the ground. It’s a small thing, but sometimes I just want to see where that darn quest is.

The ability to mark a waypoint to travel to from my discovery log, both in system and not. Sometimes I know what planet I want, but having to physically get eyes on it in space can be a hassle. A marker would be handy.

Why do freighter fleets stalk me? The second I leave a planet or enter a system, suddenly an entire fleet just drops in near me. My OWN freighter doesn’t do that, just random ships hunting me like they want to talk about my ship’s extended warranty. I wouldn’t mind so much except they have a way of blocking my pulse jumps. I know you want other fleets to be around, but they could at least appear further away, and not between me and the space station. Please?

Could we get an analysis visor upgrade that actually tells you what a nearby building is? Say, within 300 or 500 units? Or just label beacons as something other than a building, because a flag, two boxes of geknip, and a beacon makes for a disappointing find when you were hoping for a trader, haunted terminal, or something.

And this last one isn’t a quality of life feature, but more things like derelict freighters! This game makes a surprisingly fun dungeon-crawler, so how about some more of that? Corrupted space stations, abandoned buildings on the ground, weird spatial anomalies. Whatever, I’m down.

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Community

Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

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Can I create a custom squadron from ships I would be scrapping otherwise?

So here’s what I was thinking. You can hire an NPC to your squadron from any space station for example, right? Now what happens if BEFORE hiring them I buy their ship by swapping it with one of my ships that I would be scrapping otherwise? Will I get THAT ship to join my squadron?

Obviously it depends on the pilot too how well they will do in a fight, but this way I could have a squadron made up of Living Ships or fully equipped Sentinel Interceptors, right? Or, in theory I can claim the Starborn Runner as many times as I want if I’ve finished the expedition, can I just keep selling a Starborn Runner by swapping with them AND hire said pilot equipped with the Starborn Runner now? Can I have a full squadron of them?

I’ll test this out soon with a sentinel that I’d scrap otherwise and get back to you, but if this works I think it is huge, so much potential to create an amazing fight squadron this way!

submitted by /u/Sn00PiG
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