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Can't help but to notice the similarities between the Beyond Teaser and the 2024 Teaser ... My Thoug...

Can't help but to notice the similarities between the Beyond Teaser and the 2024 Teaser ... My Thoughts

The 2024 Teaser and Beyond Teaser are very similar. Both feature the exact same music, the exact same kind of zooming out (one in the new space stations, and one at the time the new Anomaly)

I cannot help but think that this year will be different for NMS and that they are going to pass up on the small updates, and release something huge and significant this summer.

The space stations were leaked almost a year ago, and were almost complete, except for the interior. I doubt that it took another whole year to design the interiors. My guess is there is a lot more to the update than just new space stations … I’m thinking a revamp of the whole game, with a whole new significant story.

I think the updates over the past few years are building up to something significant. With all of the combat, pirates, new sentinels, autophage, dissonant worlds, the void mother lore, pirate dreadnought, and the known new space stations, I think there will be a huge new story to tie everyrhing together.

I really hope this is the case, as I would love an update that gives me a reason to play for a long period of time, possibly start a new game … rather than these smaller updates that keep me occupied for a week or so.

Expeditions would continue to be added to help keep us busy, but let’s hope for something amazing and huge in the summer!!!

submitted by /u/joedotts
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Tales from abroad.

Tales from abroad.

Hello fellow spacecowboys and interstellarinas. The name is Kpt. Kolorit (translates to beautiful bastard). I recently gave up the space bachelor life, chasing three eyed women with scales and whatnot. After years of clubbing and living in the fast lane, i decided to settle down.

Build myself a masterpiece of a base. I mean, I even have a sink (works if you yank it once or twice).

I proudly present, a place I can call my own. Dump-Star II. I don’t know how to blur the glyphs on this sh*t camera. But please, don’t come visit. Respect a legends privicy.

submitted by /u/Large-Waltz-4537
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WTF

I have been playing this game for 2 days and loving it so far. Today while i was at the anomaly for quests someone gifted me a Starship AI valve, i didn’t know what it was but when i went to the space station i realized it sold for 50 million UNITS! I had 100k until then, if this is such a valuable item why would someone just gift it to me?

submitted by /u/QUDUMU
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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