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For the newbies: here's what an Expedition is and why you should try them out!

I saw a recent comment from a newbie saying they didn’t know what an expedition was or why they’d want to play in one. I think we, as a community, may have started assuming too much context and should explain ourselves.

So TL;DR: An expedition is a game mode where you start a new save from scratch and participate in a series of challenges that lead to rewards you can share with all of your saves. Unlike the normal game, you do this in the same systems as everyone else playing the expedition!

The rest of this is not a guide to any particular expedition, but will give new players a sense of how you interact with one. Feel free to comment with non-PC control options or corrections.


You start an expedition when one is active by selecting “Play Game” and then “New Game” from the main menu. One of the options on the New Game screen is “Community Expedition.”

Once you start, you get the usual starting sequence and you follow the on-screen instructions until you get into the game itself.

Expeditions start on a specific planet. Everyone starts there and as usual your first mission is typically to find and repair your ship. But from there, you are led by a series of expedition challenges. There are some number of phases to the expedition and each phase has a set of milestones you must accomplish. Once you accomplish each of the milestones in a phase you get a reward that will be sharable with your other saves, even the non-expedition ones!

You find these milestones by pressing Escape and then going to the “Expedition” tab in the menu. You’ll see a jagged line through a number of phases, with each of the systems showing the milestone achievements you need to complete in order to finish the final step (don’t forget that there’s the final achievement for having done all of the previous ones in a particular system. This will give you the permanent rewards you can share with other saves (in gold text).

Here’s what an expedition looks like.

Each phase has a “rendezvous” associated with it which is another star system you have to get to and find a specific point of interest. This is very much like any mission you may have gotten in the normal game that involved a location. You will get an approximate location (make sure you have selected the milestone you want so it shows up) and when you get there, your scanner will help you narrow down the location.

Usually the rendezvous is in a place that helps you accomplish the milestones that are in the same phase. So if you need eggs from some creature, for example, they will be available either on the same planet as the rendezvous from the same phase or nearby.

Ultimately, when you finish the whole series of phases, you get a final phase that’s just a free “you did all the things” to complete the expedition and claim the final prizes.

Why should you do it?

Expeditions aren’t for everyone, but the rewards are pretty compelling. They’re often things like a ship or freighter or companion that is unique and may even make some of the regular game a bit easier.

You claim your prizes on other saves by going to the Quicksilver vendor in the Space Anomaly. If you don’t know what that is yet, keep going and you’ll get there. It’s pretty early in the main game. Once you get there, you will find a merchant close to where your ship lands who has a “claim expedition rewards” dialogue option.

Can I do it with friends?

Absolutely! Having shared goals on the same planets makes it really easy to share the experience with others.

Is this a PVP thing?

Players can attack other players if you have PVP turned on. Obviously with expeditions happening in the same systems, this is a big deal, but you can turn off PVP at any time. Just go to the settings in Options -> Network and turn off “Allow PVP with…” if that’s not your jam. Keep in mind that this is reset for each new save, so you will want to do this as the start of a new expedition.

When is the next one?

There are a series of shorter expeditions happening right now. Check out: https://www.nomanssky.com/2022/11/holiday-2022-expeditions/

submitted by /u/Tyler_Zoro
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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