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The freighter attacks aren't fun when the game keeps handicapping you. The aim assist should lock on...

I’m looking at and firing at an enemy torpedo and if I try to lock onto it my ships spins in some random direction because it’s locked on to an enemy ship that’s in completely the opposite direction.

Once I’m in the enemy freighters shield brakes on my ship seem to stop working so I end up bouncing off the ship. I can’t run through the lines to destroy the shield generators when I’m getting bounced back into space.

I’m decent at space combat otherwise but the it feels like the game is handicapping me during freighter attacks. I keep getting dropped into the middle of an asteroid field with friendlies blocking my shots.

Extra fun is that the freighter you’re saving has an RNG controlling the class. When I actually did save a freighter it was a C class ship, a huge step backwards from the A class I have. Sorry but the new mechanic kinda sucks, the ships being saved should Always be an A class or better or it’s not worth the time. The free freighter that the Atlas questline gives you was better than what I got when I saved a freighter. That’s the level of time the new system wastes.

submitted by /u/Kdoesntcare
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100 hours on the Nintendo Switch version of No Man's Sky, my thoughts.

Firstly I’ve have got to admit I have a long history with Elite, played the original in 84, spent about four years playing Frontier: Elite II on the Amiga and currently playing Elite Dangerous on a Series X.

I briefly played the PS4 version of NMS for an hour and got a refund.

Anyway, I’ve been playing the Switch version mode in TV mode and handheld mode, everything’s been generally good! Super impressed with the performance, I’m over 100 hours in and have experienced minor issues with a couple of softlocks and lag on a few occasions (in areas of lots things being drawn to the screen at once).

I’ve got everything down in terms of game logic and progess, although things are a bit confusing at the start, but follow the tutorial (story) for a while and you soon get to grips with the absolute mountain of content this game has been updated with since release (all free).

I find the interaction with the npc characters and the delivery of the story quite refreshing, interesting concept and very broad considering this is a huge procedurally generated game world.

Graphics are fairly solid, if a bit low poly and “okay” textures, draw distance is a bit limited but there’s a lot going on here so there’s gotta be sacrifices for performance.

Sound effects are good and the soundtrack is suited to the games setting, it nicey adapts to whats going on the screen… a lot the tunes are pretty chill, feels almost like minecraft sometimes.

Referencing the old school, I would give this 92%

Edit: I have no idea of how well I’m doing but I’ve got plenty of money and a few basic farms running. A nice exotic S class ship and my frigates are running missions. I quickly became confident enough to ignore the quests and just focused on exploring and making money. Like minecraft in a way, i grind, build and gather resources.

submitted by /u/winguardianleveyosa
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Runaway Mould Theft!

Stupid question: If I stumble across someone’s base and take their runaway mould, if they were to show up 5 minutes later, can they still harvest what should be there, or have I forced them to wait for it to respawn?

I ask because while checking out someone’s base I saw that they had a healthy collection of mould balls, but I don’t want to take what’s theirs if that means they get screwed.

Thanks.

submitted by /u/2_dam_hi
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