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Just another PSA from your friendly Wizard that may help new and old players alike. You can make inf...

So this is mostly for those who are on a planet that’s actively trying to kill them, though it’s come in handy for me a few times. All you need is a refiner, and 30 Di-hydrogen.

Simply put the 30 into the refiner, wait 1 minute, and you’ll get 1 Di-hydrogen Jelly. Now put that jelly back into the refiner, and you get 50 Di-hydrogen. Put 20 aside, and make another jelly. Now revert, and you have 70, which can make 2 jelly. Revert and repeat as long as you need to.

This can be time consuming, which is why I mentioned it’s mostly for those stuck on lethal planets with little else to do bar wonder what they did to anger the First Spawn. Nothing worse than burning sodium while desperately searching for tiny patches of blue crystals.

Fly safe, fellow Travellers o7

submitted by /u/StarWizard_Lothras
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Best experience in a game i had in a looong while (slight spoilers)

I think i am just about done with this game, it was an absolutely glorious game, from start to finish. It made me feel like playing minecraft for the first time ever. From waking up on a planet with a broken ship, to walking around with 500+mil units full s-class ship, tool and freighter. The music, exploration, combat, story, mechanics, graphics and much more are just 10/10. Every moment from finally understanding a language to learning that artemis is dead or the universe is a simulation, all of these moments made me sit back and wonder, how i couldve avoided this masterpiece.

For now.. i think i’ll stop playing till the next update. I think just waiting for the quicksilver quests to appear or looking for upgrade modules, feels too much like a chore.

This game is definetly up with my all time favorite games!

submitted by /u/roland87th
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Community

No Man's Sky would benefit from an in-game civilization system

There are a number of player formed civilizations in NMS, but the game itself doesn’t have any kind of system for forming and joining civilizations. Given the current state of multiplayer, with most players having access to the same universe, now would be a good time to implement such a system. Not entirely a new concept, but some features might include:

  • The ability to form a civilization and recruit other players. Civ names can appear next to players’ gamertags/usernames that are members of a civilization.
  • A governance system where players can create ranks that have different privileges.
  • Players could create custom flags for their civs.
  • Claiming starsystems and planets as part of a civilization.
  • co-ownership and management of bases, settlements, and freighters.

Now a system like this would probably go hand in hand with a major settlement overhaul, as part of the same or separate update. Settlements could act as the hearts of civilizations as players work together to grow, maintain, and defend settlements across their civs. A settlement update might include:

  • More freedom over where a settlement is established, what players can build in a settlement, the layout of settlement specific buildings, and the number of settlements a player (or civ) can own.
  • Settlement requirements like food, water, hazard protection, life support, power, and housing.
  • Implementing the existing farming, mining, power, and cooking mechanics in the game.
  • The ability to establish trade routes via frigates between settlements and bases. Trade routes may need to be defended against pirates from time to time.
  • Settlement building that serve specific functions and can be damaged or destroyed during sentinel attacks.
  • Set up defenses against sentinel attacks.

What do you guys think? Is this an update you’d like to see at some point? Are there any other features you’d want implemented in a civilization update?

submitted by /u/SpiritualBacon
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