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I have to blow the bloody doors off every day. Would you?

I have to blow the bloody doors off every day. Would you?

Last week, I found two nice hotspots and a power hotspot near a factory. This week I finally got round to putting in a base. I set up the generators and extractors first, then I needed to create something to shelter in while visiting this cold planet. I didn’t have time for anything complicated or fancy and sometimes you just want a simple base you can visit to collect the resources, but I also didn’t want to drop a prefab or crude shack. Then I realised that, because the dioxite resource was right beside the factory, I had another option…

Well, this is cosy

And this looks cool

I was happy with this solution; it saved time, is very cosy in there, and I liked the idea of a base with its own sentinel guard unit. It was only after placing the nomad dock and stepping back to admire the scene that I remembered something important; that door is going to regenerate. Most times I visited, I’d have to blast my way out and either have a fight or hide. Now, sometimes a ready-made sentinel fight would be just what I was looking for, but more often it wouldn’t (and the alarm noise is annoying).

Then I had another idea…

Adding a 6 next to the factory’s 5 was an unexpected bonus joke

Now I don’t have to go outside at all. if I just pop in for the resources, I just grab them and go. Now I have a sneaky base, guarded by sentinels, and nobody need know I’m there. Well, except for the dock and landing pad right outside.

There is a lake in front of the factory…

A lake with possibilities

It’s close enough and deep enough to hide the other end of a short-range teleport hop, a landing pad, a roamer dock and any other little thing I might want to add. It would be even more super secret and I’d still have the option of breaking out for a fight when I wanted to. The problem is “any other little thing I might want to add”; when I devote any kind of attention to a base, I often go a bit over the top. I’m showing some discipline for once – I really do have other things to be doing – but this is going to niggle at the back of my mind for some time. So I thought I’d ask: what would you do?

submitted by /u/tisbruce
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Interesting results after destroying a Sentinel Control Tower

So I’m wandering around a Dissonant Planet in my Minotaur, collecting Inverted Mirrors and Echo Locators, and I happened across a Sentinel Control Pillar.

I was able to destroy it by taking out as few of the pods, hopping away, letting the heat die off, and going back.

Despite the fact that the Sentinel forces are disbanded, or whatever the term they use is, the Dissonant Resonators don’t go away. But the really fun part is that the Sentinels apparently don’t just disappear, they fall dead. I have found a few dozen combat supplies just walking around areas I hadn’t been before. These aren’t ones I missed.

So in short, I can destroy the Dissonant Resonators with no penalty, I can pick up Gravitino Balls with no penalty, AND there are friggin’ Combat Supplies littered all over the planet now. I’m gonna have to use those maps that pinpoint the towers on my next few planets for sure.

submitted by /u/MikeyW1969
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