NMS HOT POST 2023/01/10

From Broke to Billionaire, A Pirates Life


From Broke to Billionaire, A Pirates Life

I would like to preface this by saying there are a hundred different options for farming both credits and nanites, most of which may very well be better than this, but for this run I have solely focused on being a pirate. You can use the pirate's path to earn either of these currencies no matter what vessel you choose to fly, I just try to do things with a little swag when I can, hence the Swag class hauler.

It all started with the acquisition of what would be my new S class hauler, Serenity. Once I got my hands on the 120 mil, 48 slot beast I quickly endeavored to max its inventory. While I maxed that, I only bothered to get 3 S tier phase beam upgrades for damage dealing, this was suitable for instantly farming cargo pods.

Before I started the run, I decided to clear my currencies by buying needless crap until I couldn't buy anything else. I did this to better track my profits but for some reason I decided to meticulously track the stats on paper too so that's fun…. I started with 60 credits and 139 nanites. This was done entirely on my survival save.

Once you find a good system to farm just pulse far enough away to force both fleets to respawn. One will spawn before the other so if you quickly pulse again toward the first fleet you can force the second to spawn right on top of it. Having 8+ large sized freighters a stone's throw from each other makes this run MUCH easier, though… uh, Haha Just uh, be careful. Underestimate freighter turrets at your own peril.

Before farming in earnest, I went straight into a pirate system to earn some money for suspicious packs. The goal was to travel to 20 or more pirate stations picking up all of the packs I could while looking for a good system to farm on the way. After reaching 23 mil I immediately converted it into 110 tech packs and 91 arms packs, the content of which got me a total of 67,396 Nanites. This will vary as some pirate systems will charge a higher % to buy the packs.

Luckily it didn't take me long to find a system with multiple large freighters in both fleets. From there I just farmed to capacity in both of my inventories, dropping off fuel and salvaged frigate modules as needed. Selling the fuel will get you a decent chunk, I ended up with 28 stacks before just selling the access with the other junk items.

The 280 fuel could have added 22.4 million to my haul but I decided to keep it as this save is relatively new and I plan to make good use of a Swag class capital ship I managed to find early on in my playthrough. I acquired 68 frigate modules over this run which left me with 19 remaining for the junk pile after unlocking everything for my ship. I regularly had to sell the junk to free up inventory, netting me a total of 53,194,790 credits by the end.

https://preview.redd.it/euwijvui74ba1.png?width=1920&format=png&auto=webp&s=79b73f30681876958b0b5a2a1398abf77bd04636

https://preview.redd.it/r5ix20vi74ba1.png?width=1920&format=png&auto=webp&s=001507aa5e56869ed12d613a63ee14876f8cd90d

When I had both inventories maxed with nothing but illicit goods I warped to legal systems until I sold off all my profits for an average of +-3.4% raking in a staggering 1,116,332,528 credits in illegal cargo.

You will get a considerable amount of pirate bounties finding their way to you as you do this which can boost rep and increase gains as well as liven things up a bit. I would recommend farming them alongside the run if they get close to you but I chose not to in order to better track the raw value of the stolen goods.

I didn't track how long this takes as it will be different for everyone. I personally tasked myself with hunting down a 48 slot S class hauler and maxed its inventory before I even began. This alone could take you an unimaginable amount of time if you don't use the coordinate exchange. Something in hindsight I wish I had done, though I am a fan of the orange Serenity I managed to find. Another factor in the time spent would be the system you farm. I would consider myself very lucky with my system fleets, I had multiple large vessels for each fleet, and I found the system in my first couple of warps, your RNG will be different. I will admit this took hours to accomplish, even with all of the RNG odds in my favor.

Something to note is that I didn't spend too much time finding a good system to sell in, I just decided to settle with +-3.4% systems on average. I have regularly found +-7.0% systems when trying so holding out could easily skyrocket your profits. Another thing to note is I sold directly to the trade hub in the space station, selling to a merchant that lands inside will get you more, using your trade rocket will net you even more than that. I also did not free up all of my player inventory, the first 10 slots were being used up which could have been used to hold millions of credits in goods. I'm confident you could easily min max this to the point of hitting currency cap in a single run by using a max sized hauler and selling to high profit systems. I decided not to have the patience for that as this run was exceptionally long as is but props to you if you choose to.

If I could give one critique to Hello Games in regard to this experience it would be to disable the ability to purchase frigates while you are fighting a freighter, it's very annoying to go into comms for a purchase when you are trying to hastily repair your shields.

If you made it this far, Thank you.

If you're interested in a painful challenge, come join the ranks of billionaire pirates, just don't forget the Swag.

Below are some stats I decided to jot down.

The Stats

Illicit Goods – 1,169,527,318

GrahGrah – 1,750

Banned Weapons – 500

First Spawn Relics – 618

Counterfeit Circuits – 1,326

Prismatic Feathers – 2,150

Moon Ether – 2,700

Stolen DNA Samples – 2,399

Nanites – 67,396

Suspicious packets

Arms – 91

Tech – 110

Junk – 53,194,790 credits

Loot I Kept

280 Freighter fuel

49 Salvaged Frigate Modules

PTSD

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Source: No Man's Sky | Reddit

関連記事

How to attract people to join my settlement?

After reading some posts here, I realized that planetary settlements are not a very useful thing, and that this is a saddle from which you will never get off, etc. However, I have a settlement, just for fun. They are easy and fun to manage them, in my mind. I’ve accidentally received a distress call a month ago, came there and defeated Sentinels then I became the overseer of a small Gek settlement C grade with huge debts and no necessary facilities…now it is an A grade settlement with 100% happiness of residents and very good productivity.

However, the number of settlers is growing very slowly. It was 35 on the start, it is 48 now and during this time happiness quadrupled, productivity increased almost five times. Why don’t NPC people want to join? I’m going to go to the nearest space station and organize a campaign “Everyone join my settlement, a personal house and the kind overseerr with a large amount of time online are waiting for you all”!

I’m kidding, of course. What am I doing wrong?

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I've been absolutely loving the Leviathan expedition

No sarcasm – genuinely been having lots of fun. This is my first time in a harder difficulty/permadeath playthrough (I’m new to the game)

As soon as it spawned me in and I discovered how fast my hazard protection was dropping, and how little sodium I was getting from the plants, I was having that good kind of gaming stress fun. Spent 30 minutes meticulously gathering materials while ducking in and out of caves, reached my ship, realised I couldn’t repair, and checked the milestones. Laughed at myself for wasting 30 minutes gathering all those resources and yeeted myself off a cliff

Was very quickly attacked by pirates, and since I didn’t want to spend my precious sodium I was a little lax on repairing on my shields. Vesper Sail proceeded to get damaged, and needed Deuterium to repair. Since this was my source of launch thruster recharge and pulse drive efficiency, I was extremely amused at how I’d gone and made this harder for myself right off the bat. No worries, to the Anomaly to grab a medium refiner – wait, it cost 100 salvaged technologies??? Absolutely cackling at this curve ball, I got to work on gathering those. I’d got about 50 when I changed planets for a change of scenery, and got attacked by pirates again. They were nice enough to drop a repair kit this time

Quickly discovered S class upgrades costing 6k+ nanites from merchants, so I took my time exploring planets to scan all the animals. Flew around aggressive Sentinel planets checking for Pillars, to sneak up to them and disable the Sentinels before I went exploring. As soon as I got a Scatter Blaster and a couple of shield upgrades I was brave enough to fight them for the full 5 waves. All along I’ve been taking the time to gather and turn in Ancestral Memories and Liquid Sun to Polo – it was great to see the memory fragments upgrade to B class so far

Pirate attacks were still stressful, so I grabbed an economy scanner from the Anomaly, saved up several million units, then went and camped out in a pirate system to try and grab an S class Solar. Had terrible luck with S class spawns and was getting impatient, when a ridiculously adorable A class 7-winged Rasa spawned in, that was an upgrade in both tech and inventory slots, and within my price range. Grabbed it, upgraded it, went to hunt some pirates

I’ve genuinely enjoyed the expedition forcing me to take my time and avoid risks – being careful around hazardous plants, not angering Sentinels when I’m not in the position to fight them, and carefully avoiding the worm nests on infested planets. I’ve not been racing through and treating it like a checklist, which I kinda did with the previous two reduxes. Each upgrade has been worked for and felt super rewarding, and any good luck finds from buried caches or from memory fragments has been far more exciting

I’ve just made it to the 5th iteration with every milestone in the previous parts completed, and I’ve managed not to get myself killed so far. I’m looking forward to unlocking the scrambled milestones and seeing what I need to do, and ultimately completing the whole thing

I’m very inspired to start my own fresh permadeath playthrough after this!

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