I am loving this game in VR.
submitted by /u/Centurion_cmd [link] [comments] |
submitted by /u/Centurion_cmd [link] [comments] |
Unfortunately my PlayStation didn’t capture me screaming. 😭 submitted by /u/DeclanSparks [link] [comments]
2023-04-14
What’s the highest possible stats you can get on an interceptor or the highest you’ve seen? I’ve been trying to get 4K+ manoeuvrability with 2k+ hyperdrive range & these are the best I’ve got so far. Anything I can do to improve submitted by /u/xBrodie23 |
2024-02-05
Fixed an issue that caused many of the new biscuit recipes to be inedible. Fixed an inconsistency in the pricing of NipNip buds when bought from smugglers. Fixed an issue that could cause incorrect numbers to be used in mission notifications about s…
2024-02-18
submitted by /u/Dot-Plastic [link] [comments]
2021-07-07
Just wanted to share this because I think many folks here would appreciate it.
I have NMS on PSVR1 and still prefer to play it this way, despite the blurriness (although the latest update appears to have improved it a lot, even on my headset). And I saw a post here about how it’s the experience of being there that makes all the difference, compared to flat screen, which I agree with.
The day after the recent update dropped, I tried the game again because I hadn’t played in a while and I saw in the release notes that there were graphical updates “for all VR platforms”. I thought there was an immediate difference, IMO, and it all looked much better compared to how I remembered it (this is the PS4 version), but then…
There came a point where I got the “incoming storm” message, so I jumped into my ship. I must have spent 5 minutes just chilling, waiting for the storm to end, and watching the toxic rainfall through the windows. But the thing is, I felt cosy and warm, just as if I was sitting at home on a rainy day!
I had to tell my wife about it, because I’ve never had a game evoke that kind of feeling before (and I’ve been gaming for over 40 years).
Has anyone else experienced that effect in NMS, and/or VR games, in general?
submitted by /u/timbad2
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2023-08-31
submitted by /u/el_m4nu [link] [comments]
2023-02-22
In a wealthy galaxy and have a really cool venator I want. I have reset at least 60 times if not more and have been trying to get S class for serveral days (max of 2 hours per session before I get board and play Bf V) I have had at least 10 perfect A c…
2024-05-17
I’m at 400 million
submitted by /u/-Jesko-
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2024-05-17
I know this subject has been discussed about before (many times). nevertheless, i want to point our thoughts toward the replayability of this game.
I know that tons of people have put lots and lots of hours in this game, but i think we all must admit, that you come at a certain point where you ‘know’ the game. Planets don’t suprise you anymore, Relics are to be farmed instead wondered at and points of interests feel lackluster. I know it’s a hard task to make a procedurally generated world interesting all around. But i hope we can all admit that terrain, flora, fauna, POI’s and ruins could use some more variety.
Don’t get me wrong, No Man’s Sky is an amazing game, and i love it so much. But that’s why i ask, or rather suggest that hello games make a update that will have us ‘veterans’ explore the world like we used to, with curiosity and awe.
submitted by /u/allert53
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2024-05-17
submitted by /u/Affectionate_Hold660 [link] [comments]
2024-05-17
I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.
Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!
In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.
For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?
submitted by /u/ForgotPants
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2024-05-17
i named every planet in a system gizmo and everything on the planets gizmo submitted by /u/dugggduggg [link] [comments]
2024-05-17
I honestly don’t know if I’m wasting my time crafting frigate upgrades.
I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.
I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.
I just wonder what’s the best way to maximize the success of frigate missions.
submitted by /u/msallied79
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2024-05-16
submitted by /u/varjo_l [link] [comments]
2024-05-16
submitted by /u/Mosey_9 [link] [comments]
2024-05-16
submitted by /u/Ironking503333 [link] [comments]
2024-05-16