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Amazing how the VR version of the game can make you feel

Just wanted to share this because I think many folks here would appreciate it.

I have NMS on PSVR1 and still prefer to play it this way, despite the blurriness (although the latest update appears to have improved it a lot, even on my headset). And I saw a post here about how it’s the experience of being there that makes all the difference, compared to flat screen, which I agree with.

The day after the recent update dropped, I tried the game again because I hadn’t played in a while and I saw in the release notes that there were graphical updates “for all VR platforms”. I thought there was an immediate difference, IMO, and it all looked much better compared to how I remembered it (this is the PS4 version), but then…

There came a point where I got the “incoming storm” message, so I jumped into my ship. I must have spent 5 minutes just chilling, waiting for the storm to end, and watching the toxic rainfall through the windows. But the thing is, I felt cosy and warm, just as if I was sitting at home on a rainy day!

I had to tell my wife about it, because I’ve never had a game evoke that kind of feeling before (and I’ve been gaming for over 40 years).

Has anyone else experienced that effect in NMS, and/or VR games, in general?

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Community

Variety and Replayablity

I know this subject has been discussed about before (many times). nevertheless, i want to point our thoughts toward the replayability of this game.

I know that tons of people have put lots and lots of hours in this game, but i think we all must admit, that you come at a certain point where you ‘know’ the game. Planets don’t suprise you anymore, Relics are to be farmed instead wondered at and points of interests feel lackluster. I know it’s a hard task to make a procedurally generated world interesting all around. But i hope we can all admit that terrain, flora, fauna, POI’s and ruins could use some more variety.

Don’t get me wrong, No Man’s Sky is an amazing game, and i love it so much. But that’s why i ask, or rather suggest that hello games make a update that will have us ‘veterans’ explore the world like we used to, with curiosity and awe.

submitted by /u/allert53
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Please explain Voltaic Staff Spawning in 2024.

I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.

Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!

In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.

For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?

submitted by /u/ForgotPants
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Setting Up Frigate Missions

I honestly don’t know if I’m wasting my time crafting frigate upgrades.

I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.

I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.

I just wonder what’s the best way to maximize the success of frigate missions.

submitted by /u/msallied79
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