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Nanite Farming, The Pirate System trade-route way

So…I finally got the nudge I needed from one-too-many people saying “but the wall of text is just TL;DR!”

So…I made my first Tutorial video instead.

https://youtu.be/BZtf1BujkgY

Including the original Wall-o’-Text for posterity.

Step 1: Get both the Economy & Conflict scanners from the Anomaly’s Ship-Tech vendor. You’ll need a Walker-Brain for the Conflict Scanner.

Step2: In GalaxyMap, sort by Conflict, and choose the red stars. THEN you’re looking for the stars with the pirate symbol (that’s the skull). Travel to that system. You’ll want a bunch of those systems (15-20).

Go to Pirate Systems.

Buy Banned Goods from the vendor on the far-left if you’re looking at it from the Teleporter (under the yellow junked ship).

Buy tech & weapons packages from same dealer (not the next dealer over that sells ‘em for nanites).

Go to a NON pirate system by cycling through one of your bases (you can’t go directly to a Non-Pirate space station from a Pirate system or vise/versa). Sell off the Banned Goods immediately, don’t just fly around with that stuff (a system Scan will get you popped & chased by sentinel ships).

Open all the tech & weapon packages. Sell those to one of the Tech Dealers across on the other platform for nanites.

Lather/rinse/repeat.

Hit a few Freighters IN THE PIRATE SYSTEMS ONLY for more banned goods to sell, to keep your $$$ headed north…so you can keep buying those tech packages. Don’t hit the free-floating Cargo Pods or you lose Standing with whatever Race is dominant in that system.

Develop a LIST of Pirate systems & hit them regularly, they’ll regenerate their inventory for you to buy again about every 30 minutes to an hour. I’ve got 20 in my list. It takes me 30-45 minutes to go through the whole list & nets me about 50k Nanites per rotation.

I keep track of which ones I’ve done by going through the whole list of pirate systems (while in pirate systems, ONLY Non-Pirate systems will say “unavailable” something to that effect), then cycling back to sell off.

That keeps them in order so I can go back for another run later.

submitted by /u/EntertainerFlat3894
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Bought the game last night

I started out crash-landed on an alien planet and had to repair my starship. The game was kind enough to walk me through that, but I kept running out of heat protection and had to constantly scrounge up more sodium. Thankfully there were plenty of plants.

Once I got my ship fixed, I flew into space and hit hyperspeed…and accidentally went way past my objective and had to turn around. On the way back, I ran out of hyperspeed fuel and I thought I was boned, but the asteroids surrounding me were full of fuel. Hooray! I was able to make it to the second planet!

After landing in the wrong place, I made it to my destination and built a tiny little cabin where I could wait out the heat storms (and also hide from the Sentinel drone that kept chasing me around. Leave me alone! Those aren’t your plants!) Of course, I had trouble finding copper deposits, and I also ran into my first real problem: I got too far away from my ship and couldn’t find my way back for a while. I’m hoping I’ll eventually get a map or beacon or something so I can roam farther.

Then I went to a space station full of aliens! I couldn’t talk to most of them, but some of them taught me a few words, and a few offered to come work for me (though I didn’t have the necessary buildings.) Tonight I’m going back to my log cabin and I’ll see what else this planet has in store for me.

This game feels like it’s going to be me wandering around cluelessly, punctuated by a series of amazing discoveries. I’m stoked!

submitted by /u/HomelyHyena
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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