it’s like no man’s sky version of an oasis in a desert
submitted by /u/sylar4815 [link] [comments] |
submitted by /u/sylar4815 [link] [comments] |
The last time I seriously played was during the previous expedition. Jumping back into it now to do the redux of Leviathan, I’ve noticed that a GREAT DEAL has changed via updates. Not the least of which is how storage works. I don’t know whether to be ecstatic about this or a little frustrated. With 300+ hours on my main save, I spent a lot of time collecting the ships that I wanted, upgrading them to S class and maxing out their storage. Now it seems they have the ability to have twice as much internal space, which is great and all, but now I’m going to have to spend a lot more time (and/or units) re-maxing those stats. Not to mention that I’m going to have to rearrange everything with the addition of the overcharged technology slots. Once again really cool, but just a bit annoying in that I have to rework my layouts. How does everyone else feel about these changes? Am I the only one who’s a bit conflicted?
On a very positive note, the constant update that they’re doing to the visuals are gorgeous. The new ground effects underneath my living ship when it’s landed are visually spellbinding…
submitted by /u/PrideOfAfrika
[link] [comments]
2022-12-28
-and it’s because of one addition. The collected knowledge tab is literally just lore tabs for No Man’s Sky. I’ve always loved the lore and found the wiki to be very lacking in information, and frequently find myself trying to go through old entries trying to piece together the universe of NMS. The thing about NMS lore, is that it’s very under rated and unexplored. This feature they’ve added is probably something they could’ve never added to the game, and 99.9% of players wouldn’t care. But to players like me, it’s something I’ve wanted since the beginning. Thank you HelloGames for being awesome devs.
submitted by /u/setsavrun
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2022-10-16
submitted by /u/Robo_Vader [link] [comments]
2022-07-21
submitted by /u/bulbulito-bayagyag [link] [comments]
2021-12-30
submitted by /u/Inevitable_Bobcat520 [link] [comments]
2022-02-21
submitted by /u/LeoFracture [link] [comments]
2022-02-04
submitted by /u/goodluckwitdatbanfam [link] [comments]
2024-05-04
submitted by /u/Unusual_peen64 [link] [comments]
2024-05-04
There can be more than one? submitted by /u/steinwayyy [link] [comments]
2024-05-04
submitted by /u/LessCoolThanIThought [link] [comments]
2024-05-04
submitted by /u/Huldera [link] [comments]
2024-05-04
submitted by /u/Huldera [link] [comments]
2024-05-04
Why are these made so inefficient? Harvesting 4 at a time is insane when you have a room over 50 double cultivation chambers. I feel like we should have a “Harvest Whole Room” option. It’s way more efficient to use biodomes, but freighters should be a little better, no? submitted by /u/Life_Accountant4310 |
2024-05-04
So I’m doing the dreams of the depths quest, I built the nautilon and added the scanner thingy, and now I’m supposed to use it to find a sunken freighter
The games tells me to use the quick menu to activate the scanner
But there is no quick menu? Or at least I can’t access it?
What am I supposed to do then? Swim across the whole planet untill the regular scanner finds something?
submitted by /u/Double-Gift-7772
[link] [comments]
2024-05-04
As beautiful as they are, they lack a feeling of a community hub for lack of a better term. It would be cool if they were larger and had places like bars, dining areas, places to relax etc. Yes it would be a lot of empty "useless" space, but …
2024-05-04
submitted by /u/Andromaduz [link] [comments]
2024-05-04