NMS HOT POST 2023/02/15

New to game, confused about module limit


Hello, I'm new to the game. I keep reading online that you can only have up to 3 upgrade modules per type "per tab" otherwise they won't be active. For the life of me, I cannot figure out what "per tab" means. Do they mean per exosuit/starship/multitool/exocraft, those tabs?

Also, if I have like 6 upgrades installed for my jetpack, how do I know which 3 are active? Or is it possible to know? Should I uninstall all but 3 just to be safe?

submitted by /u/Waja_Wabit
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Source: No Man's Sky | Reddit

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Voyagers is kind of disappointing.

It progresses so slow – I feel like I’m at the beginning of the game all over again.

Normally, I like the Expeditions where we travel around a lot, but this isn’t fun. I’m still on Phase 2. I have found a 20 pav predator, but I found a 19 pav one (seriously?) and many of the milestones seem to be much of the same thing. I know this was a way to introduce people to wonders.

I tried to instead go out of sequence and finish milestones as I go along. On my way to Rendezvous 3, my ship got stuck in the loading screen when warping to a new system. I turned it off and decided to revisit my main save and I’m glad.

It sucks because the last Expeditions in this Redux period were really enjoyable – I was looking forward to rounding off the year with this one. But, the rewards don’t seem worth the work and overall this Expedition feels grindy. I can’t imagine how the full Expedition played out.

submitted by /u/AcidCatfish___
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