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Big Experimental Branch patch - June 15 2023

Big patch on the Experimental branch today, these fixes should go public soon.

Including

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

Full List:

https://steamcommunity.com/app/275850/discussions/0/6516193260167070838/

Experimental Branch 15/06

  • Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.

  • Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.

  • Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.

  • Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.

  • Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.

  • Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship.

  • Fixed an issue that caused first-person cockpit exit animations to fail to play.

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.

  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.

  • Fixed an issue that caused incorrect collision on outpost landing pads.

  • Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.

  • Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone.

  • Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.

  • Fixed an issue that prevented starship distress beacons from animating correctly.

  • Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.

  • Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station.

  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

  • Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.

  • Fixed a rare issue that could cause the current expedition to end early.

  • Fixed a Mac-only issue that caused large bases to be loaded very slowly.

  • Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.

  • Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.

  • Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.

  • Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch.

  • Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.

  • Fixed a graphical issue that could cause the player to briefly appear while teleporting.

  • Introduced a rendering optimisation for VR.

  • Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.

  • Introduced a memory optimisation related to planetary creatures.

  • Fixed a crash related to synchronising freighters in multiplayer.

  • Fixed a crash related to the Multi-Tool.

  • Fixed a hang related to reloading missions.

  • Fixed a crash related to base part rendering.

  • Fixed a rare crash related to the mission log.

  • Fixed a rare crash that could occur in VR.

  • Fixed a PlayStation 4 crash related to reporting bases.

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Community

What's better than a Paradise Planet? An Earthlike Bountiful Planet with gravity storms, that's what...

What's better than a Paradise Planet? An Earthlike Bountiful Planet with gravity storms, that's what.

https://preview.redd.it/w5fco6frmz0d1.png?width=3840&format=png&auto=webp&s=577ac165cf6af6148da8435f8e52753ecc28e64b

I have discerned what I think is a sort of unwritten two-week rule in the NMS community. You get to sit on discoveries and play with them for two weeks, but after the honeymoon the brotastic nature of the NMS community requires that one bequeath one’s discoveries for all grah brahs to enjoy.

Guys, gals & nonbinary pals, I hereby introduce all y’all to what I think is my most significant NMS discovery, the planet Ebradin (even its original name is pretty sweet):

https://preview.redd.it/i8hqefj9nz0d1.png?width=3840&format=png&auto=webp&s=129f8ddb727bb77f8084c2dabe4835b876ad0440

It’s just gorgeous. I’ve never seen dissonance blend so well into what would otherwise be an Earth-type paradise planet. The sky and water can get reddish, but otherwise the whole landscape is exactly what everyone is looking for. The lifeforms aren’t just abundant — every single one has character.

There’s the adorable hopping shroom cluster.

https://preview.redd.it/r669cp4ynz0d1.png?width=3840&format=png&auto=webp&s=2ca1b9839467109f3becaa38d46f5ae7db173870

Maybe you’ve seen those before. But I’d never seen glowing fish that just fly around before Ebradin.

https://preview.redd.it/6ecothcmoz0d1.png?width=3840&format=png&auto=webp&s=55374605149d75cc332038bc2991fd8888a484cc

The landscape at night is stunningly beautiful. It’s like this everywhere.

https://preview.redd.it/4pi9hmlvoz0d1.png?width=3840&format=png&auto=webp&s=ad7393541ac89adc1837be4264628643ab8e9eb5

“But oh no, storms!” you might say. Chill, anomalbroski. Ebradin would never harsh your NipNip buzz with dangerous storms. The storms on Ebradin are rather totally awesome.

Gravity storms! In exchange for a minor drag on your life support, you can jetpack hundreds (maybe thousands?) of units in the air with just a basic rig. Gravity storms mean you shoot into the air with minimal jetpacking, and on top of that you get a massive jetpack tank boost in a gravity storm, because of course you do.

Finally, the gravity storms make the planet insanely buggy. Portions of landscapes will lift off the ground and twist into themselves like a deranged MC Escher print. They will melt your brain and crash your PS5. Enjoy!

https://preview.redd.it/hw5lmh51sz0d1.png?width=3840&format=png&auto=webp&s=fe3ba2df72485c61da33ad71f7610f672e8c8a31

Ebradin is located in Euclid, so even novice travellerinos can hang ten on these gravity waves.

Thank you NMS community. Don’t say I never did anything nice for you.

submitted by /u/CultoSkippyasyermuni
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What's better than a Paradise Planet? An Earthlike Bountiful Planet with gravity storms, that's what...

What's better than a Paradise Planet? An Earthlike Bountiful Planet with gravity storms, that's what.

https://preview.redd.it/w5fco6frmz0d1.png?width=3840&format=png&auto=webp&s=577ac165cf6af6148da8435f8e52753ecc28e64b

I have discerned what I think is a sort of unwritten two-week rule in the NMS community. You get to sit on discoveries and play with them for two weeks, but after the honeymoon the brotastic nature of the NMS community requires that one bequeath one’s discoveries for all grah brahs to enjoy.

Guys, gals & nonbinary pals, I hereby introduce all y’all to what I think is my most significant NMS discovery, the planet Ebradin (even its original name is pretty sweet):

https://preview.redd.it/i8hqefj9nz0d1.png?width=3840&format=png&auto=webp&s=129f8ddb727bb77f8084c2dabe4835b876ad0440

It’s just gorgeous. I’ve never seen dissonance blend so well into what would otherwise be an Earth-type paradise planet. The sky and water can get reddish, but otherwise the whole landscape is exactly what everyone is looking for. The lifeforms aren’t just abundant — every single one has character.

There’s the adorable hopping shroom cluster.

https://preview.redd.it/r669cp4ynz0d1.png?width=3840&format=png&auto=webp&s=2ca1b9839467109f3becaa38d46f5ae7db173870

Maybe you’ve seen those before. But I’d never seen glowing fish that just fly around before Ebradin.

https://preview.redd.it/6ecothcmoz0d1.png?width=3840&format=png&auto=webp&s=55374605149d75cc332038bc2991fd8888a484cc

The landscape at night is stunningly beautiful. It’s like this everywhere.

https://preview.redd.it/4pi9hmlvoz0d1.png?width=3840&format=png&auto=webp&s=ad7393541ac89adc1837be4264628643ab8e9eb5

“But oh no, storms!” you might say. Chill, anomalbroski. Ebradin would never harsh your NipNip buzz with dangerous storms. The storms on Ebradin are rather totally awesome.

Gravity storms! In exchange for a minor drag on your life support, you can jetpack hundreds (maybe thousands?) of units in the air with just a basic rig. Gravity storms mean you shoot into the air with minimal jetpacking, and on top of that you get a massive jetpack tank boost in a gravity storm, because of course you do.

Finally, the gravity storms make the planet insanely buggy. Portions of landscapes will lift off the ground and twist into themselves like a deranged MC Escher print. They will melt your brain and crash your PS5. Enjoy!

https://preview.redd.it/hw5lmh51sz0d1.png?width=3840&format=png&auto=webp&s=fe3ba2df72485c61da33ad71f7610f672e8c8a31

Ebradin is located in Euclid, so even novice travellerinos can hang ten on these gravity waves.

Thank you NMS community. Don’t say I never did anything nice for you.

submitted by /u/CultoSkippyasyermuni
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Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

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