“This planets looks really nice I should build my base there”-Some player without any heat protection.
submitted by /u/jetjk7-games [link] [comments] |
submitted by /u/jetjk7-games [link] [comments] |
submitted by /u/captainmikkl [link] [comments]
2022-06-02
submitted by /u/Nerozii_Gaming [link] [comments]
2022-12-21
Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.
Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.
Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
Fixed inventory readability issues caused the background to be too transparent in VR.
Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
The non-functional companion summoning options have been removed from the starship Quick Menu.
Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
Fixed a collision issue affecting some Alloy door parts.
Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.
Fixed a number of visual glitches that could occur while using the Appearance Modifier.
Fixed a number of rendering issues affecting Oculus/Meta VR headsets.
The visual quality of FSR 2’s Ultra Performance mode has been increased.
Fixed a number of particle flickering issues in VR.
Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
Fixed a crash related to playing custom ByteBeat tracks.
submitted by /u/_No_Mans_Skywalker_
[link] [comments]
2022-11-04
submitted by /u/StonedSnawley [link] [comments]
2022-07-15
submitted by /u/monkeypony [link] [comments]
2022-08-28
submitted by /u/DJSushiCat [link] [comments]
2023-01-21
There can be more than one? submitted by /u/steinwayyy [link] [comments]
2024-05-04
submitted by /u/LessCoolThanIThought [link] [comments]
2024-05-04
submitted by /u/Huldera [link] [comments]
2024-05-04
Why are these made so inefficient? Harvesting 4 at a time is insane when you have a room over 50 double cultivation chambers. I feel like we should have a “Harvest Whole Room” option. It’s way more efficient to use biodomes, but freighters should be a little better, no? submitted by /u/Life_Accountant4310 |
2024-05-04
So I’m doing the dreams of the depths quest, I built the nautilon and added the scanner thingy, and now I’m supposed to use it to find a sunken freighter
The games tells me to use the quick menu to activate the scanner
But there is no quick menu? Or at least I can’t access it?
What am I supposed to do then? Swim across the whole planet untill the regular scanner finds something?
submitted by /u/Double-Gift-7772
[link] [comments]
2024-05-04
As beautiful as they are, they lack a feeling of a community hub for lack of a better term. It would be cool if they were larger and had places like bars, dining areas, places to relax etc. Yes it would be a lot of empty "useless" space, but …
2024-05-04
submitted by /u/Andromaduz [link] [comments]
2024-05-04
I have not noticed lightning storms threatening me (and making storm crystals), or tornadoes threatening to carry my tooshy off into the air, or seen meteorite storms is about a month. Anyone else had some? I wonder if they will come back? submi…
2024-05-04
submitted by /u/passivelistener7 [link] [comments]
2024-05-03
submitted by /u/Infinite_Eclipse87 [link] [comments]
2024-05-03