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Freighter base build

Just wanted to show my latest freighter base.

Looking at the bridge

heading to the restaurant/eatery

https://preview.redd.it/f9cutmgliubb1.jpg?width=1920&format=pjpg&auto=webp&s=e2ea92c8c14e2edcab61844c4352e5d4a86679a7

https://preview.redd.it/ir9jhngliubb1.jpg?width=1920&format=pjpg&auto=webp&s=d0174be218a2917a0ca2d766785bbaef4807b1cc

Heading to the industrial hallway

https://preview.redd.it/nqp0zrgliubb1.jpg?width=1920&format=pjpg&auto=webp&s=a1d730d67f4ab515b5a6e00e4d22b09a6218e949

https://preview.redd.it/mvrdrtgliubb1.jpg?width=1920&format=pjpg&auto=webp&s=783ec59c0d8092b043d3e8dcd39c2e52c4c5e044

Looking into the eatery, near warehouse

Warehouse area

Logistics area for warehouse

Heading out to the garden

https://preview.redd.it/i6vsizgliubb1.jpg?width=1920&format=pjpg&auto=webp&s=05873d7ee9d9fd843dc940b6decb54486eaf3635

https://preview.redd.it/iafzc1hliubb1.jpg?width=1920&format=pjpg&auto=webp&s=2765b8a5f8b71f546c0072671383f154aedca96a

Overall view

https://preview.redd.it/zx2jp1hliubb1.jpg?width=1920&format=pjpg&auto=webp&s=1a91001f129d8dee94749b17d41f5df176ea426a

https://preview.redd.it/z7nbf2hliubb1.jpg?width=1920&format=pjpg&auto=webp&s=fad5ff8cc5fe27a13e64d7e626399dd980018e04

Pond

main entrance/exit with rain effect

The pyramid garden

Inside the pyramid. It’s intentionally dark so bioluminescent plants light up visibly

submitted by /u/aprilflowers75
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We can all agree the game is great, but what are some criticisms that you have for this game that yo...

No negativity towards the game , I have been playing since release and I think the game is going great, but if I’m going to be honest, there are some things that make me think “If only…”, like:

  • The life in the game, there’s not much depth to it, if I meet someone, the most I can expect is a simple interaction, and learn a few alien words. I can’t go out and feel like , “Oh that gek is up to something, let me see what he’s got going..” . Every interaction just feels like a quick touch and go no matter where you are. I want to feel like there’s so much going on around me.

  • Fauna feels the same way because every animal is a copy-and-paste. There’s no individualism when it comes down to creatures like, maybe seeing an herbivore, going up to plants and eating them, while watching a carnivore stalk it’s prey, and not walking up to them and giving them a quick smack on the head and digging in. Or a strider using it’s long legs to eat leaves off trees.

  • The lack of Hostile NPCs. I’ve had this one for a while, as mentioned above, NPCs offer no depth when it comes to interactions , and that includes hostile interactions. Pirates do not live up to their name because the most they will do is blow up your freighter/ship and fly off. What if pirates took your cargo, and you’d have to find them to retrieve it back? What if they landed on some planet with your loot and you’d have to take them out on foot? What if instead of blowing up your capital ship, they land in your ship to kill you, and your crew, as well as find and raid storage units you have installed, or raid the storages from the Captain?

  • Ship depth and interiors, another one I have had for a while, as mentioned above with fauna, it feels like a copy and paste when it comes down to the depth of a ship. You go into a ship in 1st person, it’s the same cockpit, depending on class, but what if you got a ship that made it feel likes it’s own ship? Like Tier 1 ships having a more brokendown cockpit , Tier 2 having a decent, organized cockpit, and Tier 3 ships having a high-end cockpit? Energy distribution was introduced with the Echoes update, and I think they should continue to explore what mechanics they could add to the ships.

  • Interiors are another. Haulers, Shuttles , explorers, all have the potential to have a crew, walk around, place items, or sleep in, but its limited to just flying and I think that should be considered. This would work well for rescue missions, as you would find the NPC in your hold while you’re on your way to the drop-off

  • No Aesthetic Ambience, you land on a forest planet, no sounds of fauna in the distance, you land on a snow planet, you don’t hear winds , you land on an ocean planet, you don’t hear waves on the beaches, I think planet types should gave their own type of ambience to make them stand out aesthetically

  • Staffs being a reskinned multi-tool and the lack of Melee weapons, Staffs are neat addition to the aesthetic of the game, but there’s nothing I can’t do with Staffs that I could do with a Sentinel MT. Even in VR, it is held like a gun, it’s so awkward to hold. I just think they should have more melee capabilities to make them stand out as a staff and not a reskinned MT. Currently, they share the same stats as S class Sentinel rifle, but I think they should have some sort of melee prod and swing to give more options to it and make it stand out

submitted by /u/codmike86
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Community

PvP On by default makes no sense.

I just researched and it seems that No Man’s Sky offers no rewards for killing other players. I just read that you can’t loot other player’s graves or get loot from their ships.

I just bought the game cause I was really, really hyped. I went to a featured base cause hey, it’s featured and it looks amazing!

I spend all my credits that I got from scrapping a couple A-Class ships I found into 150 navigational data (in order to find more ships to scrap) and a bunch of resources to build a base and upgrade my gear. I had no weapons other than the mining beam, and no shields.

I enter the base.

I see a player. I look at them. I prepare to do the hand waving emote. He kills me before I can do it. Chat says I died due to multi-tool combat.

No biggie, I can just grab my items from my grave.

The player searches for me at spawn. Kills me again. Then skedaddles out of there with their ship.

I grab my second grave. No items. I look for my first grave, the one that’s supposed to have my items in it. Not there. There’s random terrain there now. Did they add terrain in to de-spawn my grave? My entire inventory, gone.

Now I don’t even have 50 ferrite dust to repair my now broken multi-tool.

And according to a Google search, this player gained nothing from this.

Why does No Man’s Sky have PvP against everyone enabled by default without telling the players, with the possibility to lose your entire inventory, even though no one gains anything from it?

It just seems like No Man’s Sky is encouraging spawn-sniping and griefing for annoying-new-player’s sake. This is such a bizarre design decision!

I also play WoW and engage in world PvP, sometimes winning, sometimes losing, and even this game which does reward you from PvP has the following features:

  1. Rewards for PvP. PvP isn’t guaranteed to be just in order to anger you.

  2. Reward the winner, don’t delete the entire inventory of the loser.

  3. PvP is disabled by default, and it’s an opt-in feature because not everyone likes PvP and when you are in PvP your player yells “For the Horde!”/”For the Alliance!” so that you very clearly know when PvP is on. You also get an in-game icon when PvP is on so that you know that hey, you could get attacked at any moment.

  4. Since the game was built with PvP in mind, there are certain rules for when and how you can or can’t enable and disable PvP so that you can’t just disable it if you feel like you’re losing.

No Man’s Sky has none of these things, in fact has the opposite, and it just seems like they added PvP just cause, without giving much thought about the actual gameplay aspect and experience of PvP.

Isn’t it bizarre? Opt-out, inventory wipe, non-notified, un-asked for PvP.

As a new player, I shouldn’t have to google how to disable PvP, or whether or not the game has PvP, or whether or not you lose your items, and even worse, I shouldn’t have to discover the answer to these questions without even googling it, because it makes the game less enjoyable.

submitted by /u/Noriel_Sylvire
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The Nanite Grind

I saw this extraordinarily helpful video that illustrated all the various ways one can acquire Nanites…but despite using nearly all of these methods, it took me about 5 hours of non-stop grinding, just to get 4,500 Nanites. I had around 1,500 Nanites left( so I’m just over 6,000 Nanites.) However…it costs 8,250 Nanites just to upgrade the class of my ship(& I have 3 other ships, yet to upgrade.) So that’s roughly over 32,000 Nanites I have to come up with…which will take about 80 hours…so I’m looking at 2 solid weeks of doing nothing but grinding for Nanites….ouch.

submitted by /u/Wonderful_Mistake_52
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