NMS HOT POST 2023/04/14

4.22 Out Now Full Patch Notes


Video Version:: https://youtu.be/xv-eO3eldZY

Bug fixes

  • Fixed an issue that prevented the Minotaur from correctly targeted corrupted Sentinels while under AI control.
  • Fixed an issues that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
  • Fixed an issue that prevented some technologies from being installed in freighter inventories.
  • Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
  • Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.
  • Fixed a rare issue that could cause a blocker after restarting a mission.
  • Fixed a number of issues in the Nexus mission to collect Hadal Cores.
  • Fixed an issue that could cause an internal text ID to appear during the Sentinel interceptor repair mission, instead of correct instructions.
  • Fixed a number of minor text issues.
  • Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher difficulty settings.
  • Fixed an issue that caused the planet popup to be filled with placeholder data in certain views in the Discovery page.
  • Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
  • Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
  • The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
  • Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.
  • Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
  • Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
  • Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
  • Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.
  • The eye textures for corrupted Sentinels have been improved.
  • Fixed a rare issue that could cause the explosion when destroying small freighters / cargo pods to be too small.
  • Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
  • Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel interceptor.
  • Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
  • Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with cockpit elements in the Sentinel interceptor.
  • The audio balance for Atlantideum crystals has been adjusted.
  • Fixed a number of collision issues with oxygen and sodium plants.
  • Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.
  • Fixed a number of visual issues with VR wrist menu projectors.
  • Improved the visual feedback when repositioning VR wrist menus.
  • Fixed an issue that cause the Trade Rocket UI to be misplaced in VR.
  • An option has been added for VR players to enable a third “twist” axis on the virtual joystick, allowing them to roll or yaw the ship.
  • Fixed an input issue affecting a number of UI screens in VR.
  • Fixed an issue that could cause a severe performance drop when joining another player’s game directly from the frontend, if that other player was aboard the Space Anomaly.
  • Fixed a crash related to memory allocation.
  • Fixed a networking-related crash.
  • Fixed a memory leak related to texture rendering.
  • Fixed an issue that prevented the Base Complexity option from appearing on Xbox One and Xbox One S.
  • Fixed a crash specific to older Xbox consoles.
  • Fixed a memory leak that could occur on all Xbox platforms.
  • Introduced a significant memory optimisation for PSVR2.
  • Introduced a minor improvement to visual quality on PSVR2.

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Source: No Man's Sky | Reddit

関連記事

Would you support an update that improves combat in NMS?

In my opinion, it would be nice if we had an update that focused on improving combat in the game, and perhaps introduced a way for players who would like it, to be challenged. The derelict freighters so far have been the closest update I can think of that deals with combat, and they are a lot of fun; however there’s still room for improvement with spaceship combat, melee weapons, or exocraft combat. For example in my testing with other players, two players can’t hurt eachother while in minotaurs, and so you can’t have mechbattles between players; however, a minotaur can shoot a spacecraft down, and a spacecraft can blow up a minotaur, so there’s that. Anyway would you support improvements to combat, and if so, how would those improvements look to you?

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50 hours in. Maybe too early for thoughts, but Thoughts!

Some people appreciate these posts, others don’t. Remove if necessary.

I remember when NMS came out and I heard about how the game was disappointing and people accused the devs of so much stuff. I didn’t know much about the game at the time so I don’t know the details, I just know that many considered it a flop. I remember later on looking at it in Steam and saw it was something like Overwhelmingly Negative or Very Negative, which was surprising because at the time I NEVER saw a game with that low a rating.

Much later on, this game just kept popping up on my feed and stuff. I remember going to see the reviews and saw one user praising the game because of how the devs pulled this game out of the hole it was in, and a short while later I added it to my wishlist. It just kept popping up and up, and years went by. One day, two weeks ago, I was just out of games, and I was entering a point in my life where I was moving from Action/Adventure/RPG games into more relaxing crafting games (which I never considered earlier in life. I loved Subnautica and Planet Crafter, Frost Punk.

Well, guess what? The game popped up again, and I saw the rating had risen to Mostly Positive. This was no mere feat. So I decided to get it. I love it!

I always loved structure and a clear mission in games, but for the first time I found myself just leaving the main mission aside and just discovering stuff and upgrading my equipment. It was really fun and really beautiful! I took a 4 day break and made a new save (I still haven’t reached my furthest milestone, communicating with Null for the first time).

I love the multitools the technlogies and so much stuff! I love upgrading the starship. But, of course, there are caveats.

-When I first played, the story progression seemed uneven and incoherent. It’s clearer now the second time, but I still think it can be worked on.

-A lot of stuff isn’t well-explained (and so don’t make sense). Beacons, charts, signals, waypoints etc. I remember someone saying this is due to the game going through so many updates, which is a reasonable explanation. I’m OK with this.

-A big negative for me is -sadly- the planets. I have to be fair, it isn’t easy procedurally generating a ridiculous amount of planets and making them all unique, and the undertaking is one so grand flaws are bound to pop up, but it can’t be brushed under the rug.

I love how they look from space, they’re so beautiful and awe-inspiring and unique. But when you land on them, they feel far less unique. This last run I found two very unique planets, a “foaming” planet with so many bubbles in the atmosphere, and a volcanic moon which was awesome since it’s the first one I found, and it looks like Mordor from Lord of the Rings. But many of them aren’t very interesting in terms of terrain, they seem to be the same kind of “rocky”. And I think that dampens things.

One of the problems is how planets seem to painted over with this single color. Sure, a planet may be green, but it doesn’t look as interesting when it’s almost entirely greenish. Or entirely reddish. A bit of contrast and variety go a long way. This is probably why I find snowy planets and water planets way more interesting, there’s more contrast going on, and I wish this applied to way more planets.

Animals. This goes along with the previous point. I remember getting a pet for the first time and loved it! (apparently this is a relatively new update?) I never get pets in games and don’t care about it, but something about it is really appealing in this game. I love the cute animals, especially the crab-like ones!

But to be honest, aside from the very few, most animals are just ugly to look at. Like I look at the image in my discovery tab and I think “if this thing was real I might kill it.” that’s how ugly most creatures are to me. A lot of them have this small head on a big body that looks weird, and the way so many of them don’t have snouts or noses make them look a bit too “human” and it’s real creepy. Maybe I’m alone in this, but it’s just what I thought.

Also, for some reason, animals have very little variety when it comes to colors. They’re almost always this dull greenish shade of grey. Why? I have no idea. I’m hoping this changes.

-Planets are great to find and catalogue, and finding all animals is a fun way to get more nanites. But I find that once I land on a planet, I’m rarely motivated into exploring it. The first few are fine, and finding some materials is important, but in regards to the structures it feels very copy-pastey. I don’t know how this would be tackled, maybe more uniqe NPCs? More unique planets with certain structures? I actually read planets have different biomes (which I didn’t know), I only know there are caves and there’s underwater. It’s fun finding something new such as an underwater ruin, and I’m glad I played this game blind and avoided watching anything, makes every little thing a nice surprise. But most of the time, I explore a small patch of that planet.

-One thing I forgot to mention in regards to First Contact planets. These are more plentiful than I initially thought, since on my first run I started in an already discovered system, and the second system I visited was also discovered with the exception of a far away planet (tucked behind another planet, which is why it wasn’t discovered I guess). I just think it’s kind of odd to be making first contact an then finding some outpost with two merchants on it.

If what I read is true, and that the amount of planets is gargantuan in this game (which I don’t undrstand how it works), I honestly would have preferred to have far fewer planets while making them more unique.

-I’ve had 3 starships before. Bummer that I can’t customize them, which I assumed I could. I would’ve loved a system like Borderland’s with guns, different parts have different properties. Oh well.

-Just curious; I heard I get a freighter! Is this something I get with the storyline? Or do I have to go out of my way to get it? If it’s the first I’ll gladly wait for the surprise.

So yeah, I love this game! I actually look forward to playing more! It’s a lot of fun, and seeing how there are so many crazy updates I’m looking forward to even more updates and playing my first expedition! (I just hope they don’t drop this game now that I’m playing it).

Thank you for reading.

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I'm floored. The amount of hate this community is making over this update is childish.

You ppl realize that humans work at Hello Games right? The update is not that bad, all of us have been taking advantage of a game that has been developing as we play. Changes are gunna happen, big ones that change the face of the game. My ships got nerfed too, iv been playing 1300 hours I’m missing stuff and all…. But it’s a game I’ll figure out how to be nasty again we all will. I love you Hello Games idc what these interlopers say.

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Community

Stuck on radiated water planet.

I’m stuck on a very small island without rocks or dihydrogen around me. I cannot build a portable refiner, can’t make starship launch fuel (that’s why I’m stuck), and there isn’t a nearby island within miles. There are zero rocks underwater, radiation is a big problem, no matter what I do, I cannot find anything for me to get off. And despite uranium supposedly being a huge resource here, there is none in the vicinity.

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So uh... The first free freighter....

So uh... The first free freighter....

It’s supposed to be an S-class right? 😅

I still haven’t clicked the claim button because I’m still sort of in shock. I went through the dog fight event, checked out the freighter and was a B-class, but I had to shut off the game. I didn’t realize it didn’t save. When I reverted the save and did it again, the RNG seemed to have blessed me with a S Capital ship after the single accidental save scum.

I haven’t been playing that long and don’t fully understand what I’m looking at as far as quality. How good is she as freighters go?

submitted by /u/Aquafoot
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