It would be nice if Hello Games enabled us to see the names of other player’s ships. We spend a lot of time trying to get those just right and it would be fun to share.
submitted by /u/Cheater42 [link] [comments] |
submitted by /u/Cheater42 [link] [comments] |
submitted by /u/UnreliablePony [link] [comments]
2022-12-18
I saw a Hauler in a post from like 4 years ago so I couldn’t find it and I was very appreciative but I wasn’t too fond of the color of the one that the NMS discord made for me. So I made my own and I love it! submitted by /u/Pretty_…
2024-04-26
submitted by /u/Donavyn204 [link] [comments]
2021-10-16
I found a sentinel ship and it’s telling me this. But it doesn’t make sense. Tells me to get out my roamer and scan, but the scan isn’t telling me where. I’ve got the mission active so it can’t be that submitted by /u/suckmywigglypi…
2023-08-03
Despite being a Day One player, with several hundred hours on the game (and all expeditions) I never attempted a Permadeath run.
My first day one “clear” was on hard difficulty and, depite the game being very basic at the time, it was challenging and never unfair. I almost always played normal during the years.
I have to confess that the harder difficulty settings of Permadeath is a lot more fun. I don’t mind about the fear of losing the save (I died 7 jumps from the core because I fell down a cliff) both all the balance setting that Permadeath implies. It was about the fact that despite a normal game, the event density (and their variety) is higher even if the difficulty is not so much challenging.
Being chased if you have valuables in the ship is fun, encountering lots of bounties is fun (you can never be sure they will evade or come after you), there’s more variety in fauna attitude towards the player and so on. Having the system patrol ships or the freighter fleets doing something useful is fun. Almost every jump lets you have an event. I completely forgot, for example, that pirates may attempt ground raids. It was so rare in normal difficulty that I was suprised to have 3 raids in a very short game (about 15 jumps, including a black hole hop that brought me at about 4K LY from the core).
The only mildly frustrating element is the material scarcity and the inventory limits (but is mangeable if you know the game very well).
Maybe the only part that is unfair is the starting tutorial. It has the same dilated timing of the normal run but in PD you don’t have time to lose: usually the starting planet is just a deathtrap you struggle to survive due to resource scarcity or very harsh environment. When you regain player agency and can plan your next move carefully and choose the risks when going afterresources in the next planet, everything becomes fun again.
I’m the only one that was surprised by how the permadeath difficulty settings makes the game more enjoyable?
submitted by /u/Ziggybee
[link] [comments]
2023-10-12
submitted by /u/tsaifer [link] [comments]
2024-03-18
Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process. If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way. Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options. It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies? What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies. There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much: In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore. My suggestion:
Pros:
Cons:
There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today. I hope HG address that one day. submitted by /u/Cristiano7676 |
2024-05-03
submitted by /u/Dragonfire733 [link] [comments]
2024-05-03
submitted by /u/SadCupcake7000 [link] [comments]
2024-05-03
On walkadj Beta in Euclid, I have been building home for myself. But in the midst of all of that, I decided to honor my friend. I first met Grishy back in 2016. I had accidentally bumped into him upon exploring a derelict freighter. We instantly …
2024-05-03
submitted by /u/CyberTransGirl [link] [comments]
2024-05-03
Euklid galaxy. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-03
Do the exotic ships have some kind of connection to sentinels? submitted by /u/karatebullfighter [link] [comments]
2024-05-03
A build I made a while back via Blender for the Chimera Corp. Halloween event. submitted by /u/AnEvolvedFinch [link] [comments]
2024-05-03
submitted by /u/Big_Cry_2041 [link] [comments]
2024-05-03
53h of play and I encountered the first blackhole. Didn’t explore it further. I was a bit afraid of it. submitted by /u/allants2 |
2024-05-03