NMS HOT POST 2023/05/19

Fugitive No More


Fugitive No More

Finally completed Beeblebum's extreme fugitive challenge!

Took me about 25 hours, 11 hours on my first planet until I found my first ship and after that it was smooth sailing for the most part. Had a lot of fun doing this!

submitted by /u/OpeningPercentage834
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Source: No Man's Sky | Reddit

関連記事

Refusing Atlas does NOT block Autophage content

A week or two back, I read a comment where someone said that if you finish The Purge by refusing Atlas, you can’t unlock the They Who Returned quest (Autophage content). I’ve never heard anyone else say anything about it one way or the other.

Yesterday, I made a test game and confirmed that They Who Returned works just fine after refusing Atlas. Obviously, this is just one data point, and I can’t guarantee that it applies in every single case.

For the record, here’s what I did:

  • Started a new game in Creative mode, Switch NMS version 4.4.7 (equivalent to 4.47).
  • Chased the Artemis path until after having made the big Artemis decision.
  • Did the A Trace of Metal quest. On Switch, this is triggered by warping 25 times, so no settlement is necessary.
  • Jumped to a dissonant system, obtained an Echo Locator, and lifted the lockdown on the harmonic camp.
  • Returned to the Artemis path and completed it by refusing the Atlas.
  • Took off in my ship and warped to a nearby Vy’keen yellow star system.
  • A few seconds after arrival in that system, the hijack warnings began.

If anyone cares, that whole process took just under five hours of game time, according to the save file. Wall-clock time, however, might have been twice that.

submitted by /u/Slyde_rule
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Community

Perma-death players -- What is the appeal of this game mode?

This is an earnest question, not a jab. I’m genuinely curious to hear from perma-death players.

I’m a veteran player with 566 hours on record (currently playing on Survival mode), and to me at least, perma-death doesn’t sound like the kind of added challenge that enhances the player experience in any meaningful way. All it does is massively raise the stakes of failure, like performing skateboard stunts without protective gear. (Except that the bad outcome in this case is just extreme frustration rather than brain damage.)

Is it a completionist thing? I can sort of understand that: I’m at 25/27 Steam achievements myself, and getting to the center of the galaxy on perma-death mode is one of my two missing achievements. Only 0.7% of NMS players have done it, so if you have, I guess congratulations are in order.

submitted by /u/-Guardsman-
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