NMS HOT POST 2023/05/22

My first paradise planet


Hey all, Yesterday I found my first paradise planet with a nice environment, lots of plants and flying puppers! I even have metal fingers and living pearls there. I do not know if those always spawn on such planets, but I was happy to find them.

Currently spending my time flying from drop pod to drop pod, because I finally understood how to increase the exosuit tech slots. Seriously, I have several new inventory slots, but i never dawned on me to just click the tech slots.

My first distress signal on this planet has brought me to an A class solar ship, which is my first A class ship and first solar ship.

I love my pupper planet. Just wanted to share my experience with this lovely Community. Thanks you always answering new player questions!

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Source: No Man's Sky | Reddit

関連記事

Tech module limit & the confusing naming system

Typically you’re able to install up to 3 tech modules; exceeding that limit will result in a “tech overload” which renders all mods inoperable until you uninstall the excess mods.

Simple enough, right?

But for some reason, NMS has truly confusing naming conventions for some of these modules, and has resulted in some really odd inconsistencies regarding this limit.

For example, I have 4 Launch Thruster Upgrades installed and they run without issue. This violates the 3-limit rule, but as far as I’m able to tell, this is thanks to how some of the mods are named.

2 of the mods are labeled as “Starship LAUNCH THRUSTER Upgrades”, and the other 2 are “Starship LAUNCH SYSTEM Upgrades”. One of the latter 2 is the Auto-Charger which allows passive charging of your thrusters, which is different from the usual Launch Cost/Boost improvements, so I’d be willing to let that slide since it’s almost like a totally separate thing. But the other “Launch System” mod affects Launch Cost, same as the other “Launch Thruster” mods. It does the same thing as the others, and yet it’s given a different name. What gives?

Another example is my Pulse Engine. 4 mods, and yet all are working fine with no overload. 2 are labeled as “Pulse Engine UPGRADE and the others are “Pulse Engine AUGMENTATIONS” What on earth is the difference between an Upgrade and an Augmentation, and how does this impact the module limit?

These naming conventions are just bizarre. Or maybe there’s something I’m not understanding, which is probably the case. Any help would be most appreciated.

Cheers!

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I have a gift for someone!

So two years ago or so, I made this post referencing finding my collector’s edition box in the garage.

Since I haven’t played NMS in a looooong time, I forgot about it, and then today while cleaning out some boxes I found it again.

It occurred to me that someone in this community might actually really enjoy having it instead of putting it in their garage, and so if the mods are cool with it, I propose a contest.

Write me a two-sentence sci-fi story. Any genre. Whichever post has the most upvotes come Monday, I’ll get your address info and ship it to you.

I can cover the cost of shipping for basic ground within the US, I can’t afford to spend $100+ shipping out of country or whatnot, but I’m happy to ship it to anyone in the world who wins as long as they are able to cover the shipping costs for out-of-country.

Mods, if this isn’t an okay thing to do, let me know if there’s another way I could get this into the hands of someone who would like to have it.

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