NMS HOT POST 2023/06/19

Is it no longer possible to run away from sentinels?


Haven't played the game in a while, and i know there's been some major updates to how Seninels work since i last played. I just tried blasting open the doors of a building on a planet, and as i'm used to the seninels came running. That's all fine. However, it seemed that no matter how far i ran away an no matter how long i stayed out of their sight, they were still on the lookout. Is the mechanic of hiding from sentinels to get them to go away just gone?

submitted by /u/IsaakKF
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Source: No Man's Sky | Reddit

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Settlements are boring and pointless.

Honestly, I’ve played Facebook “City Sim” games with more depth and interactivity.

They bring literally nothing to the table except a time and resource sink with no real return or fun.

Nothing you build can be interacted with or do anything unique, except the “Starports” which require you to pay materials to build a roof, but then just turn out to be a single “Alternative” landing pad that random ships can land on, and have no roof in sight

Nothing you build creates related items that can be harvested, or sold. Markets are completely empty and don’t house traders. The hazard control building is literally just an empty 1×1 box that doesn’t do anything or cause your settlement to act differently if their are hazards. Every building is filled with storage items and nothing else. No unique living quarters.

All the buildings are literally just made from the players base building kit and are incredibly uninspired and pop up with no structure or thought to pathways and lane flow. Citizens just amble around doing absolutely nothing except looking at data pads, hovering 4 feet above the places they try to sit, and have the least inspired Sims style mood indicators that also cant be changed or interacted with and have no actual meaningful purpose.

The output materials your base generate are randomized, un-customizable, and have nothing to do with the building you build or the citizens you hire and they accrue incredibly slowly at rates that make worthless for selling or building.

My base has a Jelly Donut Farm as a status modifier. Is there a farm? No. Is there a restaurant? No. Is there a chef npc somewhere I can talk to to buy donuts from? No. Does it switch Settlement production rewards to donuts for me to sell or eat? No.

Settlements are ugly, hollow, shells that sit around and wait for arbitrary decisions that cost you both resources and hours of your life as it can take up to 4 hours per tier of a building to complete, with each building having 3 tiers. 12 entire IRL hours and decent amounts of resources to build a landing pad that isn’t even a unique asset, that I can plop down in 6 seconds in base building mode for like 25 pure ferrite.

It feels so under-baked, it’s basically raw.

But thanks for the base building overhaul I guess… even though its incredibly buggy now, it was a semi-thoughtful overhaul but still left the base building at “Pretty much pointless after a certain progression and lacking decorative assets.

submitted by /u/ChairmanTrash
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Community

Just got back into NMS

I can’t believe how much they worked on this, what a true gem. I’ve been playing non stop for days now. I’m sitting at work thinking, “finish work, hit the gym and hop on NMS.” XD

Build settlements?? I haven’t even started reading into this. You can cook?? I’m overwhelmed and astonished by how much they added… I bet I’ve barely scratched the surface so far.

I discovered a water planet with these giant worms and was so amazed I didn’t realize I was yelling, “holy shit!!! WHAT THE FUUUUCK.” My wife thought something was wrong or bad had happened… haha

Any other players who just recently returned to NMS after years? I’d love to team up and explore together.

submitted by /u/jjpara82
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My First Base - stop by!

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