Ever seen a planet where the fauna are TV screens?
submitted by /u/SlevinKelevra87 [link] [comments] |
submitted by /u/SlevinKelevra87 [link] [comments] |
My main ship I’ve had for a long time now. This beauty is the ultimate tool to explore the universe 😛 Never thought of sharing it before… I wish I could hit more than 3925 manoeuvrability tho ! Did anyone manage to ? .. in a legitimate way of cou…
2023-07-19
For Reference: I pre-ordered No Man’s Sky when it was first announced specifically because they said it would support VR. I played it on the PS VR first generation and had a great time.
Flash Forward to today. I’ve had the PS VR2 for a couple of weeks, but no time to play it. This morning I fired up NMS and the VR2. If I didn’t need to stop to go to the bathroom I would still be there. I’m falling in love with VR and NMS all over again. The graphical upgrade, the haptics in the controllers and the headset, did I mention the graphics. The 3D audio with the Sony Headset is perfect, fits comfortably and sounds phenomenal.
All in All, I’m ecstatic! BRAVO!
Please let Light No Fire have VR support. I’m ready!
P.S. I love this so much, I posted it in the PSVR2 and Light No Fire subreddits as well.
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2024-02-20
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2022-06-25
submitted by /u/ArAnAx666 [link] [comments]
2021-08-22
It’s always bothering me that large ships like the hauler don’t have an interior that I can walk around in. Now I understand that the procedural generation would cause developing an interior to be hard especially with many ships containing many different assets and bodies but I think that hello Games should start off with developing a new ship that features a cockpit an interior, one or two turrets and multiple seats. Having a ship like this brings the potential to have bounty missions where we can hunt down wanted aliens for rewards Gunships can feature a new module that allows turrets to fire without a pilot, giving us 4 guns to use instead of 2. Like the autopilot with our mech. I would love to have my ship fly on autopilot to a planet while roaming around my interior. Imagine playing VR and making your ship fly to a certain planet and while you wait you sit down somewhere on your ship. I would definitely take the time to travel to a planet rather than pulsing everywhere if that was the case. Hell even put that mechanic onto our freighters. I would love to walk around a moving ship submitted by /u/codmike86 |
2023-05-27
submitted by /u/UNIVRSMUSIC [link] [comments]
2021-06-05
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2024-05-03
You walk into the Intergalactic Tattoo Parlour and see this. You going through with it? submitted by /u/BayeksCousin [link] [comments]
2024-05-03
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2024-05-03
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2024-05-03
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2024-05-03
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2024-05-03
Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process. If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way. Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options. It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies? What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies. There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much: In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore. My suggestion:
Pros:
Cons:
There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today. I hope HG address that one day. submitted by /u/Cristiano7676 |
2024-05-03
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2024-05-03
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2024-05-03
submitted by /u/SadCupcake7000 [link] [comments]
2024-05-03