NMS HOT POST 2023/07/15

Easiest Way to Kill Dissonance Resonators


Dissonance Resonators are, for those of you that don't know, huge drills on planets with corrupted sentinels. They drop resources that are necessary for getting sentinel gear (like the new ships, multitool, and jetpack). They are, however, a pain to kill if you're just starting out as they summon swarms of corrupted sentinels to fight. This can all be avoided though.

Once you find a Dissonance Resonator, mark it, get into your ship, and then shoot it from your ship… Yep, it's that easy. It might take a few passes, but you'll eventually destroy it and it'll automatically loot it. You won't even gain aggro. Some weapons don't seem to work, but the default Photon Cannon works fine.

Note: When shooting the photon cannon, you'll have two streams of projectiles. Sometimes, when you're too close to a target and aiming right at it, each stream will go to either side of the target. To fix this you can either increase your distance or offset your aim to make one of the streams hit.

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Source: No Man's Sky | Reddit

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Expedition Omega FAQ

Having finished the expedition (and watched the questions in this forum) here’s a handy FAQ!

General tips

  • Read all the tasks – they don’t have to be done in order. Some of them you can get out of the way early on. (scanning flora / fauna, learning words, pictures of different environments..)
  • At every space station, especially in the rendevous systems, scroll through all the other bases. Some of them will have super helpful names like “Airless photo op” or “Sunken Freighter here” or a list of available resources.
  • Most of the time it’s better to not be in multi-player mode – that will mean that resources others have gathered, beings in stations that have been talked to, ships that have been found – all these will still be available to you, where they probably won’t be in multi-player. However, whenever you visit the Anomaly it is nice to be in multi-player.
  • You can craft ammo out of ferrite. Super helpful for those pesky sentinels. Speaking of Sentinels, you can tunnel underground or dive into the water to escape them. Usually.
  • Once you go through the back hole, immediately go to the space station in that system and use the station teleporter to get back to your base or the previous system. Do NOT try to warp back to the 3rd rendevous, it will just make you frustrated.
  • The very first system you spawned in on has a planet that will work for the hot planet pic.
  • If you are reading this on Feb 19, Tier 5 community research isn’t done yet. If you want the rewards for that, don’t complete the expedition until that is done.

What do I take with me?

  • If you are a new player, not to worry! you will be able to collect what you need. Also look for other bases that are offering things (see tips above) The rest of this guide is for folks who aren’t starting a new save for the expedition.
  • If you have a main save, and want to bring stuff over – here are some things to consider.
    • Basic building blocks: 9999 stacks of carbon, ferrite, sodium, oxygen, chromatic metal, silver, tritium, di-hydrogen, ect
    • Special items: things to claim an interceptor (inverted mirror), things to make liquid explosive (acid, unstable gel), cadmium, salt
    • Things to make or save money: wiring looms, salvaged data, exosuit inventory modules, runaway mold or tainted metal to make nanites, high ticket items to sell (hot ice, floral samples, stasis pods, ect.)
    • Tech row: eh. not as helpful as you’d think, especially if you are bringing over things for nanites and selling. You could drop some S class stuff here for the exosuit? but especially if you plan to “buy” a copy of your multi-tool and ship, those should already be tricked out.
    • In general, the items and upgrades you really need to complete the tasks will be given to you or will be possible to obtain. For instance you start out with a portable refiner. Don’t buy the special star warp upgrades from the Anomaly – you’ll get them as a reward.

What can I take back?

  • All the expedition rewards will be available from the quicksilver booth in the anomaly on any save.
  • If you transferred from your main, you can use the same storage system to send stuff back (like companion eggs, other stuff you’ve collected that’s hard or expensive to get, resources if you want to)
  • Here I found the tech slots much more useful, taking back upgrades for use on other starships/multitools.
  • You will be able to buy back the ship you are in and the primary multi-tool you are carrying, so if you brought stuff over from your main, make sure you are back in them going back. You’ll be able to claim the reward ship and atlas staff at the quicksilver station.
  • Yeah, for real, you can only take back one ship and one multi-tool. so be sure the ones you want are the ones equipped.

What about my money / nanites / bases?

Ok – disclaimer. I haven’t actually completed the expedition yet, I’m waiting for the Tier 5 community research to complete. So I don’t know FOR SURE about this, but here’s what I’ve read.

  • Your bases will be available from your main.
  • Some of the stuff you didn’t take back with you will be converted into units and nanites.
  • Anything you buy with quicksilver on the expedition will also be available to claim on the main.
  • if someone who has completed the expedition wants to chime in with what happened to their units/nanites/quicksilver, that would be much appreciated!

Anything else interlopers? Feel free to chime in with tips or ask questions in the comments!

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Beginner’s Mistake

Fun fact: The salvage ship stand in a space station isn’t to claim salvaged ships, it’s to salvage YOUR ship…just letting you. 🤦🏼‍♂️ On a completely unrelated matter, after about 6hrs of straight gameplay I have an almost entirely repaired crashed ship…

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Community

Please explain Voltaic Staff Spawning in 2024.

I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.

Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!

In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.

For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?

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