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I don't understand why the game is addictive when its so boring.

I am 15 hours in, got my self an S class Explorer have 12 mil in bank. I am completely and utterly lost in any of the missions and their story’s it all seems gobbldegook to me, so confusing. Having to keep mining copper is doing my head in, its repetitive and boring, never enough back pack space I hate it…..
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And yet, I keep wanting to play it, I look forward to playing it when I get home from work, a cheeky 20 mins turns into 3 hours. What is it with this game? I still can’t work out what’s brining me back.

I land on a planet and lets face it you have seen everything in the first 10 mins. I know there is cobalt in caves, I know scanning everything is pretty pointless. Iv seen the same building and trade hubs a 1000x on 20 or so planets. So while I am enjoying the game, I don’t know what I am doing, have zero understanding of the story, there are no cut scenes, combat is naff, rarely see other players..

Why do we love this game? I don’t know!!

… boots up xbox series x for a quick go….

submitted by /u/VTRGRX
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Tell us about your different saves.

Tell us about your different saves.

TL;DR – Tell me about your different saves. How many? What difficulty? Roleplay or not? Any self-imposed rules or challenges?

I am currently running five different saves, each with a different focus and/or self-imposed rules.

The Traveller (~125 hours):

  • On a journey to the center of the galaxy.
  • Additional Rules: No portals.
  • Origin: Voyagers Expedition.
  • Difficulty: Normal

The Philanthropist (~750 hours):

  • Builds dairy farms. Distributes hand-baked goods, useful and rare creatures, and hard to find resources to new players.
  • Origin: Blighted Expedition.
  • Difficulty: Custom (all as Normal except no inventory loss on death).

The Treasure hunter (~25 hours):

-An interstellar pirate on the hunt for the rarest and most valuable artifacts and samples. – Origin: Singularity Expedition. – Difficulty: Normal

The Scientist (~110 hours):

  • Travels by freighter using the Singularity Engine to randomly jump systems, scanning all creatures before moving on (even rare underground).
  • Additional Rules: Freighter jumps with Singularity Engine only. No freighter hyperdrive usage. Cannot leave a system until all creatures are scanned.
  • Origin: Polestar Expedition.
  • Difficulty: Normal

The Mortal (~25 hours):

  • Life on a single planet with the Anomaly in orbit.
  • Additional Rules: No hyperdrive, no pulsing, no teleporters, no space stations.
  • Origin: Custom Permadeath save, all difficulties set to max.

I love getting into the headspace of each of these characters and escaping into their worlds.

Started as the Traveller today. A little nip-nip, some Tangerine Dream on the headphones, hopped in the squid ship, switched to cockpit view, and jumped 10,000 units closer to galactic center, with a few space station visits to fuel up and fill out the exosuit inventory.

Then it was off to The Philanthropist, who teleported to multiple bases to lay butterfly, sandworm, and dragon eggs so they’ll be ready for gifting to noobs doing weekend missions. Dealing with mountainous terrain is treat from the air, and sentinels will ignore you if you are riding a companion. Spent a bit of time just flying around on the back of a dragon over my favourite neon landscape. There might have been a little more nip-nip.

Finally I dropped into The Mortal (permadeath) to take to the air on a sandworm and hunt down impulse beans, then farm some eggs and milk to make doughnuts. It’s a quick way for me to generate cash and nanites in relative safety. I am close to being able to afford a hauler I’ve had my eye on.

Anyone else have multiple saves? I’m curious how other players divvy up their focus.

submitted by /u/reverendunclebastard
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Community

I have found a good boy?

I have found a good boy?

https://preview.redd.it/c42jmyp6xb0d1.jpg?width=1920&format=pjpg&auto=webp&s=806a512a3541cf1bfc9aec75177783ba723f9849

Probably the weakest sentinel ship I found yet. At 99 he’s has little to no damage output. My first sentinel ship had 254 as it’s damage output. He looks like a cross between a Manta Ray and Spider and sometimes he looks like he’s conflicted with thought.

But really? How could I put the cutest little frustrated ship into a battle?

submitted by /u/Zero_083
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