NMS HOT POST 2023/07/21

I love this game, but the basebuilding drives me up the wall! Am I missing something?


It seems to allow placement anywhere, except for there where you want to put it. The more obvious a spot seems the less likely it is you can place it there.. I just dont get it.

In other games it takes a bit of figuring out; point the cursur at the middle of the square; point it at the edge of what you want to snap it to; check if any other item hitboxes overlap.. But in this game? No, the only rule seems to be that you cant place it where you want it, anyhere else is fine…

Has anyone figured it out?

submitted by /u/Crpprml
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Source: No Man's Sky | Reddit

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Lame base-ruiners

Lame base-ruiners

I honestly don’t understand the appeal of ruining such a chill game.

You spend hours building a base, something you think would be fun and interesting for other players to visit, and then POW— you log in for another session and some crotchmonkey has built his weak prefab base right in the middle of yours. Twice now.

Apparently the trick they use is setting up their base juuust outside yours, and building into it.I’ll probably get in trouble for leaving this appropriate message next the their base computer, but whatever– my base is ruined anyway.

An update would be nice, Hello Games.

https://preview.redd.it/dp4c0emu8qcc1.jpg?width=3840&format=pjpg&auto=webp&s=efa498d678116b4e47302dbd4f6b4b6446ea31a6

submitted by /u/PizzaRohz
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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