NMS HOT POST 2023/07/22

I’ve encountered my very first Exotic Starship in the wild! Unfortunately the pilot boarded it and they took off before I could speak to them. In a panic I jumped in my own ship and I’m currently giving chase. Is there any hope that the pilot will eventually land once more, or am I chasing smoke?


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The Permadeath experience is better than I supposed

Despite being a Day One player, with several hundred hours on the game (and all expeditions) I never attempted a Permadeath run.

My first day one “clear” was on hard difficulty and, depite the game being very basic at the time, it was challenging and never unfair. I almost always played normal during the years.

I have to confess that the harder difficulty settings of Permadeath is a lot more fun. I don’t mind about the fear of losing the save (I died 7 jumps from the core because I fell down a cliff) both all the balance setting that Permadeath implies. It was about the fact that despite a normal game, the event density (and their variety) is higher even if the difficulty is not so much challenging.

Being chased if you have valuables in the ship is fun, encountering lots of bounties is fun (you can never be sure they will evade or come after you), there’s more variety in fauna attitude towards the player and so on. Having the system patrol ships or the freighter fleets doing something useful is fun. Almost every jump lets you have an event. I completely forgot, for example, that pirates may attempt ground raids. It was so rare in normal difficulty that I was suprised to have 3 raids in a very short game (about 15 jumps, including a black hole hop that brought me at about 4K LY from the core).

The only mildly frustrating element is the material scarcity and the inventory limits (but is mangeable if you know the game very well).

Maybe the only part that is unfair is the starting tutorial. It has the same dilated timing of the normal run but in PD you don’t have time to lose: usually the starting planet is just a deathtrap you struggle to survive due to resource scarcity or very harsh environment. When you regain player agency and can plan your next move carefully and choose the risks when going afterresources in the next planet, everything becomes fun again.

I’m the only one that was surprised by how the permadeath difficulty settings makes the game more enjoyable?

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A Lost Traveller

It has been over 7 years since we first picked up the game together. We traveled thousands of light-years and saw many beautiful and dangerous worlds. We became rich. We became powerful. We became brothers. The last 7 months of traveling through the cosmos alone has been empty. You weren’t just a fellow traveler. You were my best friend. I will never stop exploring and seeking new discoveries but I would trade everything we gained to have you back for just a moment. I miss you Trent. You were my brother. All I can hope is that this is simply the end of this iteration and that you’ll be able to see the wonders of the universe first hand without the need for a screen. I love you and I miss you my friend. Rest in peace.

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PSA: If you will add a biofuel reactor to your base, I'll fuel it when I visit....

Nothing more frustrating than teleporting into a base for, say some quick Mould, and having to fly to space, dock with the station, and teleport back home.

If folks would add a reactor just in case things go south on their power supply, I have zero problem fueling the reactor with some Carbon while I’m there

I just thought about this because I’m on one of the planets with every glyph, and I keep running into bases with no power. I’ll hook ya up, it’s only fair. 😁

submitted by /u/MikeyW1969
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Finally…

I think I’ve finally found it… the weather says “Usually Mild” and the text isn’t in red… I’m waiting now to see what happens, if any weather shows up… I’ll let y’all know… submitted by /u/Valkyrie_Dohtriz [link] [comments] …

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