NMS HOT POST 2023/07/27

If i just keep upgrading a b class sentinal ship…


Will it eventually turn s class? I tried getting the s class black and white one that you find when you google this but i cant interact with it so im wondering if i can make mine s class

submitted by /u/Dancingclown18
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Source: No Man's Sky | Reddit

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Would anyone else like to see an Autophage freighter, complete with an Autophage crew?

I was working on the Autophage quest line this morning, and landed on my freighter for something (don’t recall exactly what), and seeing the Vy’keen standing around in the hangar got me thinking about how interesting it would be if HG were to develop the Autophage even further. Imagine if some Abandoned stations could be restored by Autophage, making them the dominant life form in the system. Then imagine a new kind of starship, pieced together from bits and pieces of other ship types, and these would be what Autophage pilots would fly. Autophage freighters (with Autophage crew) would be rebuilt crashed freighters. Maybe we even have to do a quest line to help them restore it…

submitted by /u/Dadditude
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We can all agree the game is great, but what are some criticisms that you have for this game that yo...

No negativity towards the game , I have been playing since release and I think the game is going great, but if I’m going to be honest, there are some things that make me think “If only…”, like:

  • The life in the game, there’s not much depth to it, if I meet someone, the most I can expect is a simple interaction, and learn a few alien words. I can’t go out and feel like , “Oh that gek is up to something, let me see what he’s got going..” . Every interaction just feels like a quick touch and go no matter where you are. I want to feel like there’s so much going on around me.

  • Fauna feels the same way because every animal is a copy-and-paste. There’s no individualism when it comes down to creatures like, maybe seeing an herbivore, going up to plants and eating them, while watching a carnivore stalk it’s prey, and not walking up to them and giving them a quick smack on the head and digging in. Or a strider using it’s long legs to eat leaves off trees.

  • The lack of Hostile NPCs. I’ve had this one for a while, as mentioned above, NPCs offer no depth when it comes to interactions , and that includes hostile interactions. Pirates do not live up to their name because the most they will do is blow up your freighter/ship and fly off. What if pirates took your cargo, and you’d have to find them to retrieve it back? What if they landed on some planet with your loot and you’d have to take them out on foot? What if instead of blowing up your capital ship, they land in your ship to kill you, and your crew, as well as find and raid storage units you have installed, or raid the storages from the Captain?

  • Ship depth and interiors, another one I have had for a while, as mentioned above with fauna, it feels like a copy and paste when it comes down to the depth of a ship. You go into a ship in 1st person, it’s the same cockpit, depending on class, but what if you got a ship that made it feel likes it’s own ship? Like Tier 1 ships having a more brokendown cockpit , Tier 2 having a decent, organized cockpit, and Tier 3 ships having a high-end cockpit? Energy distribution was introduced with the Echoes update, and I think they should continue to explore what mechanics they could add to the ships.

  • Interiors are another. Haulers, Shuttles , explorers, all have the potential to have a crew, walk around, place items, or sleep in, but its limited to just flying and I think that should be considered. This would work well for rescue missions, as you would find the NPC in your hold while you’re on your way to the drop-off

  • No Aesthetic Ambience, you land on a forest planet, no sounds of fauna in the distance, you land on a snow planet, you don’t hear winds , you land on an ocean planet, you don’t hear waves on the beaches, I think planet types should gave their own type of ambience to make them stand out aesthetically

  • Staffs being a reskinned multi-tool and the lack of Melee weapons, Staffs are neat addition to the aesthetic of the game, but there’s nothing I can’t do with Staffs that I could do with a Sentinel MT. Even in VR, it is held like a gun, it’s so awkward to hold. I just think they should have more melee capabilities to make them stand out as a staff and not a reskinned MT. Currently, they share the same stats as S class Sentinel rifle, but I think they should have some sort of melee prod and swing to give more options to it and make it stand out

submitted by /u/codmike86
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Surprising Multiplayer Experience

ran into someone named the ambassador of explosions. mission was to raid a sentinel depot. normally I do missions solo, but they joined up. We went to the terminal to find the location, and we just started wrecking sentinels. they didn’t bail. they didn’t stand and watch. they were right in it and we destroyed every wave. once the alert reset, they said gg, got in their ship, destroyed the depot, and went on their way.

it was the first time I ran into someone else who was cool and made it fun. thanks for a great mission

submitted by /u/NYKYGuy
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