NMS HOT POST 2023/08/17

The next major update should be capital system for each galaxy.


I think that the one thing that no man's sky is missing are ways to socialize. Now I know that there are civilized spaces and there's the nexus, but people never talk there and it's boring.

I think that the devs should add one (or a bunch) capital system to each galaxy with a planet with like huge cities or even ecumenopolis which people can buy houses, play in a casino race in pre-made giant tracks and do all sort of stuff together and on this planet will be a nexus of and just overall role-play.

The way you get to that system is either by portal or maybe a mission or you can just go there through the nexus.

Important note! It has to be a super unique system so between 1-3 systems per galaxy so players would actually meet each other.

What say you people?

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Source: No Man's Sky | Reddit

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Faecium mine in Calypso: don't just take random crap from anyone (Calypso)

Faecium mine in Calypso: don't just take random crap from anyone (Calypso)

Get your sh*t together

Announcing the Anomalous Acres Faecium Mine

Need faecium? Of course you do! But why gather it in the field like some animal, or waste time building a farm? You don’t have time for that sh*t because you’ve got sh*t to do.

We are in some serious sh*t

Our faecium mine is full of sh*t and our sump pumps work 24×7 to make sure it stays that way. Over $1.9 million units worth, every 48 hours, this sh*t will make you rich.

Note that there aren’t separate networks here: it’s just one big pile of sh*t.

Can you believe this sh*t?

Located on a storm-free marsh planet in Calypso. Normal mode.

WARNING: This planet has aggressive sentinels in normal mode (they take their sh*t seriously), so come in, collect your sh*t, and get out.

The mine is high enough that this isn’t a problem as long as you don’t linger, but for people who just don’t want to take that sh*t there’s a save beacon and a comm ball at a nearby sentinel pillar (which is, itself, next to a trading post, so you can unload your sh*t as needed).

We will give you sh*t

https://preview.redd.it/uim1alsr0s7b1.jpg?width=1920&format=pjpg&auto=webp&s=90f83bd0bd312d87ee4416cd31230c00c74c5c41

https://preview.redd.it/aghg3i7s0s7b1.jpg?width=1920&format=pjpg&auto=webp&s=e09b8b2ef79cd4ec0e3275b8f74a5f55c925cd1f

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Uncle Rhino's Travel Stop. Your one stop hub for (most of) your echo locator farming needs. (Euclid)

Uncle Rhino's Travel Stop. Your one stop hub for (most of) your echo locator farming needs. (Euclid)

Built at the Portal on a planet that commerce abandoned, this intergalactic truck stop offers a convenient destination for snatching up those echo locators.

The low gravity, high contrast terrain, and lack of flora/fauna make this a perfect place to summon your Minotaur, hop in a Nomad, and go blasting sentinels as you fly across the planet’s surface!

The site has two landing platforms, geobays for the Minotaur and Nomad, large refiner, and a convenience store with teleport chamber, appearance modified, galactic trade terminal, shelves stocked full of goods, and a microwave so you can heat up your space burrito and enjoy it on the upstairs relaxation deck

If you’re playing a legitimate save and want a relaxing way to earn some easy money once you gain access to the sentinel ships, this is it.

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Community

Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

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It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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