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A little quirk I discovered that might help alleviate some of the tedium when searching for your ult...

I’ve spent the last couple days looking for just the right staff for my character. I’ve found a number of S classes, but I want a specific color (in S class). So the game wants you to use the Polyphonic Core to detect the hidden autophage camps, then use the Scan Harmonizer to reveal them. But you quickly realize that there are only a handful of points of interest where these camps spawn, and I find it tedious to scan with the Polyphonic Core and constantly recharge it. So knowing the POIs I’m looking for, I don’t even bother installing the Polyphonic Core anymore. I just find a planet that has a high density of structures and fly low in a north or south direction and look for the ones that will spawn camps.

So here’s where this quirk comes in: You land at a POI and it turns out you don’t have to scan with your MT scanner (the C key on PC). When you’re outside your ship, if you interact with anything that triggers a scan, it will reveal the autophage camps. So you can use a map, the signal booster, a waypoint beacon, and I suspect dropping a base computer and claiming a base would work as well (I haven’t tested it because that method would be a bit silly).

So what use is this information? It’s not earth shaking, but my MT scanner recharges quite slow, so I found I was frequently in a situation where I found another POI that would spawn a camp, but my scanner wasn’t recharged yet. Now, instead of waiting, I just use one of the methods noted above. I’ve taken to using the signal booster at all drop pod locations (it actually detects the drop pod you’re at), and trigger the waypoint beacons when I find them (if you leave the marker for the minor settlement up, the subsequent beacons don’t go through that camera animation).

So about the only place I use the MT scanner is at the debris fields or at crashed freighters (of course, you can use the signal booster there as well, but the MT scanner doesn’t go through the camera pull-up animation, so it’s faster).

So yeah, nothing life changing, but if you’re searching for that perfect color combo, SC slot layout, or just an S class staff, I’ve found it helps alleviate a bit of the tedium when searching for those staff synthesis terminals.

submitted by /u/TerriblePurpose
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Beginner’s Mistake

Fun fact: The salvage ship stand in a space station isn’t to claim salvaged ships, it’s to salvage YOUR ship…just letting you. 🤦🏼‍♂️ On a completely unrelated matter, after about 6hrs of straight gameplay I have an almost entirely repaired crashed ship…

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Community

wtf is up with the Cronus interface?

Trying to give dude a cupcake. I keep components like plating and tubes in my suit for various things, and I keep creature pellets as well. In my freighter, I have a bunch of surplus eggs that I have no space for in storage.

The extremely limited interface for presenting Cronus with a food item limits you to 3 options. It is counting the carbon nanotubes, the creature pellets and for some insane reason the eggs that are in my freighter and that means there’s no room for it to give me the cupcake as an option to offer him. I’m assuming it’s going alphabetically… But it’s literally letting me offer him nanotubes before it lets me offer him an actual food item. Why is it not just a menu, like the trade rocket, where you can pick what to hand him, or (like people have been asking for) just shove a bunch of food in him at once for nanites? I didn’t realize it was THIS shitty.

submitted by /u/Misternogo
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Gardening is fun

This is my Stasis farm biologicals, a two minute run down the hall gives me enough to make almost 100 stasis devices at 15.6M units each. Couple that with my collection of S-class mines across 11 galaxies and you’ve got a moneymaking operation. …

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