NMS HOT POST 2023/09/12

Greetings fellow Entities, welcome to Autophage Repair and Reclamation Facility, We see increased Pirate activity in the galaxy, and offer service’s to Repair, Paint and Customise your damage Ship. We use many Salvaged parts, so the price will be satisfying. We look forward to serving you soon.


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Let's all take a moment to breathe, to put aside the anger, and discuss the real issue with the new ...

Just looking at the new posts this morning is an awful thing. To see a game many of us have enjoyed for years, some of us here since day one, to be brought low by one single update.

But it isn’t the changes to the inventory and the insane restrictions to module installation process that’s causing the upset.

It isn’t the drastically reduced buying price of Activated Indium which I’ve just seen posted.

It’s that the time and effort many players have spent in this game, amassing these module upgrades, finding the perfect ship and kitting it out, the time spent searching for planets with power and resource so farms could be built… what was it all for, in the end?

There’s the argument that “Oh, but it’s no fun walking around in an invincible suit, taking down walkers with ease, or singlehandedly destroying a wave of 27 pirates in seconds.”, and it’s a valid one. It really isn’t all that fun.

But they’ve given us difficulty adjusters so we can make it more of a challenge if we want to. There was no need to nerf modules.

I actually like the look of the new icons. They’re smooth and shiny and kinda cool. But our time and our dedication to the game and our ships and bases has been disregarded. Not as an unfortunate side-effect like the planetary changes back in the day that ruined bases, but as an actual decision that an actual person made.

New players won’t notice these changes, but the dedicated ones will.

And they have.

And they are not happy.

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If you could make No Man's Sky your "perfect" space game. What changes would you like to m...

To preface this, I absolutely adore the game. But like most games we play there’s always personal changes you’d make to it to make it your ideal game. This is what I’d love to see in NMS.

-1. I’d love to see a more realistic representation of the size and distance of space within a star system. When you look at planets in our real-life solar system they show up as nothing more than a speck of light given their distance away. A way you could do this in game is planets show up as little highlighted specks of light in space, you use the scanner in your ship which has an attached hyper-advanced telescope, you zoom in on the planet and then you’re able to see what it actually looks like and scan it’s resources. Then you use your pulse engine and that little speck of light quickly expands to the size of a planet considering you’re moving nearly the speed of light to get there. I feel like this would be very satisfying and immersive giving a real sense of scale.

-2. Asteroid landing and construction. There’s already a billion asteroids in each system, I wish that there were always a few large asteroids floating around that you had the ability to land, walk around and base-build on. It would just add a lot more variety to what people build and come up with.

-3. Space station building and space walks. Though you can build on your Freighter. I wish you could literally create a space station in the vacuum of space just like the ISS or wherever your imagination takes you. Then added with that I think the ability to just float in the endless expanse with nothing but your suit and thrusters to keep you from floating away… Frictionless for eternity.

-4. STARS!!! Seriously like we need the ability to pulse to the star in each system. Obviously you can’t land on it, but it would be a great opportunity to find rare items or do dangerous missions. Think, the star gravity could be a constant threat once you get close enough to it where you’ll need to use your engine boost just to get out of its gravity well, once you get close enough it starts destroying your ships technology and if you get sucked in, well game over.

-5. Gas planets. This kind of ties into the stars, obviously you can’t land on it without dying… By getting imploded by gravity…. This would just add another element of variety to each system and with that the gas planets could still have moons you can land on with a gas giant lighting up the sky. Also there could be another cool way to harvest resources from the gas planet… Maybe a starship gas vacuum-harvester 😂.

-6. Planets with multiple biomes and actual rivers.. This is pretty self explanatory. But yeah correct me if I’m wrong but I have yet to ever witness a planet with actual rivers. It’s always just bodies of water.

-7.(This is more of what Hello Games could just add to a simple update) More RNG assets for star ship parts and animals just to add more unique visual variety to the many ships and animals we see. Sometimes the stuff you see feels very “same-y”.

That’s about all! Forgive me for the novel. I’d love to hear what kind of ideas you guys come up with!

Safe travels.

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Black holes keep taking me to discovered systems

I’m going hunting for new ships and multitools, thinking jumping in a black hole will take me to some dissonant system across the galaxy like it has before. But lately, it’ll send me across the galaxy but into a discovered area. Like all the systems around. Maybe I just need to hit a new galaxy… but there’s no way Euclid it’s anywhere near fully discovered.

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