NMS HOT POST 2023/09/13

Are there really this many new players or are people just making a lot of new saves?


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No wonder every freighter owner wants to sell you their ship

Freighter fleets are worse than having pets or kids.

Unless you are just using your freighter as a god-awful expensive floating garage, your fleet needs constant attention. They always need fuel for frigates. They’re always asking for permission to go out. Every other fleet in the galaxy has strays giving you the doe-eyes asking for you to adopt them. And they’re always coming home with random shit you don’t want.

The other day, I was out mining asteroids for tritium. AYFKM? I have A- and S- class upgrades for my pulse engine. I haven’t had to actively mine tritium in I don’t know how long. I get enough incidentally just from shooting asteroids that are in my way. But frigate fuel requires it 1:1 with di-hydrogen, and if the local system isn’t selling it then you gotta go gather it the old-fashioned way.

Freighter fleets are always warping into the middle of asteroid fields. They are surrounded by tritium, there are whole crews in each of my fleet’s ships, but I’m the one who has to go get it.

Freighters these days, geeze. They just have no respect.

submitted by /u/SkySchemer
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A good exemple of how this game encourages you to keep playing & care

So I was a day one supporter of NMS and I got possibly my best game yet going. On XBOX Series S, I was originally on PS4. Love the better graphics!

I’m in Euclid, in the Xicorr system on a paradise moon called Rawa. Contrary to the hellhole it “rotates around of”, Rawa is lush, peaceful, inhabitated only by three different species of birds, is in a Vykeen system and has an economy based around ore-processing. And that’s good, because I love mining. So after visiting every planet and moon in Xicorr, I made Rawa my home once I’m invited to build a base.

And then it gets better.

I find a nice Vykeen settlement. It has a trade terminal, a blueprints / component seller and a landing pad. AND, and what looks like a very promising cobalt mine within sight. Again, love that shit. So I build myself a nice little 3×3 wood shack with some basic amenities, use the Vykeen outpost’s landing pad as mine (Shouldn’t they have a problem with that?). Called it Ranesota, which is what the game called that region. And then I go mine. And mine and mine and mine. Deeper and deeper. No end to those caves, just chockfull of cobalt. I get around 5M units worth of Cobalt out of there in total, totally cleaned the place.

So I go back to my shack, and I build a teleporter because I’ll want to comeback here easilly right. I want to research Solar Panels to power my Teleporter or whatever you call that gate, so I go on the hunt for salvaged data. I find a very minor settlement with a grumpy Vykeen inside and nothing else about 500u East…. and i get the silly idea to build a TUNNEL to his place. So I lineup my ship’s icon and I start digging. And digging. And digging. A long-ass time. After popping out in the open a couple times and having to dig down to keep going, I finally pop out behind Ranesota. That’s my tunnel, that’s INFRASTRUCTURE. I build a path with boulders leading to the entrance and a gate around the hole.

Haven’t found the buried modules I wanted to, so I start walking west this time. And I catch many modules, many knowledge stones…….. and I keep going, I figure I should get a lot of these to build my stuff and understand what my neighbors are saying… then my scanner / analysis visor spots a “Minor Settlement”. Figured, might as well go check it out…. 1000u out. Heh, my planet has no weather to speak of, always sunny and nice… let’s go….

I find it….. Trade terminal, a blueprints / component seller and a landing pad. Nice, that means another base. And I realise I’m now 15 minutes away from Ranesota, so this works for me. Build another shack. Call it Haller after a nearby region that was called Haller’s Last Stand……. Call my ship to the landing pad for no apparent reason……. and I decide I’m hopping on it going home and building a tunnel between Ranesota and Haller. They are 15 minutes apart.

So I line up the Haller icon and I start digging. I pop out a bunch of time, keep digging down and then back up always lining up with Haller…. eventually I pop out, and I try to dig down….. and it won’t dig. I’m on the bedrock. So I look around where I am… this is ANOTHER magnificient COBALT MINE just like I love em. I’m 5 minutes away from Ranesota and 9 minutes away from Haller in this closed pocket with no other (apparent, so far) entry point than my tunnel.

I’ve already hauled for a million units’ worth of Cobalt from it back to my ore-loving neighbors in Ranesota and it’s still pretty full. I’ve made another HUGE gate around the entry point to this tunnel…………

I mean.. the SCOPE of this game. You can start doing your own thing outside the narrative of the game completely and it just feeds you and keeps you going. This is amazing!

Now my fear is of course, Frontiers comes and buries all my digging and changes my paradise to a toxic hell, I hope not.

submitted by /u/PhilParent
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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