NMS HOT POST 2023/10/2

So I learned 3 new things just now!


Still trying to remain unspoiled and just, y'know… Be curious.

So I learned 3 new things just now while I was flying around my freighter and my new frigate buddies. First new thing I learned was you can land on the frigates! How cool is that?! I wandered around a bit and my HUD said "frigate repair." So I'm guessing, there's an event that means I need to come repair one of my frigate buddies at some point. There were numerous panels that kinda looked like it would. Alternatively, maybe if I get my frigate buddies into a fight and we win, I'll have to come fix them up afterwards? I dunno.

Second new thing, was that gravity from a planet we're "orbiting" will pull you down even if you see whether you can jetpack across space to get from your frigate buddy to your freighter accidentally jump off. Which is a neat little effect I guess. Though, it makes me wonder what would happen if I were to do that in the middle of space, no where near a planet.

Third new thing is that once you get a little ways away from a large ship, your life-support gets drained really fast. Which I wasn't really expecting! Luckily I had a stash of Life Support Gels and enough carbon and dihydrogen to make more when those ran out that I was able to keep myself alive as I fell onto the planet. I'm just gonna go out on a limb and assume my Exo-suit's thermal mitigation is, somehow, powerful enough to deal with re-entry friction.

So yeah, that's 3 new things I learned.

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Source: No Man's Sky | Reddit

関連記事

The biggest and most under-discussed injustice within No Mans Sky needs addressed by Hello Games. We...

This might be a bit controversial, but as a day one player, it is absolutely not fair getting all these amazing updates, watching the community grow, come together and enjoy the beauty of a nearly infinite universe

WITHOUT A GODDAMN CAPE.

This is a massive injustice to the community and borderline spiteful. It isn’t fair that Nada gets to flaunt what is apparently the only cape in the entire universe while I gaze upon it longingly.

ITS BEEN 6 GODDAMN YEARS SEAN. LET ME BE A SPACE SUPERHERO ALREADY.

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New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

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