Playing this game in VR is transcendental. Anyone else play exclusively in VR?
submitted by /u/BreakTheMachine [link] [comments] |
submitted by /u/BreakTheMachine [link] [comments] |
Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.
Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.
Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
Fixed inventory readability issues caused the background to be too transparent in VR.
Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
The non-functional companion summoning options have been removed from the starship Quick Menu.
Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
Fixed a collision issue affecting some Alloy door parts.
Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.
Fixed a number of visual glitches that could occur while using the Appearance Modifier.
Fixed a number of rendering issues affecting Oculus/Meta VR headsets.
The visual quality of FSR 2’s Ultra Performance mode has been increased.
Fixed a number of particle flickering issues in VR.
Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
Fixed a crash related to playing custom ByteBeat tracks.
submitted by /u/_No_Mans_Skywalker_
[link] [comments]
2022-11-04
I only play in VR, and have always used the cloaking ability and then I shoot the sentinels while invisible. It makes me basically an invisible shotgun god. I noticed other players don’t do this, I got on flatscreen and realized you can’t go invisible …
2023-11-10
submitted by /u/Sjors_VR [link] [comments]
2022-02-22
I hopped back and started the next expedition and started away from my ship, as per usual. Immediately I saw that fancy new ship that is a reward. Initially I was afraid this was a grief as soon as I saw the player. They followed me as I ran to my shi…
2024-02-22
taken from my archived clips, few updates ago but the battle was exhilarating. Favorite moment is the last few seconds where I nearly crash into the planet, you can even hear the whooshing of the engines. Chillsssssss 🥶 🚀 submitted by …
2024-01-05
For Reference: I pre-ordered No Man’s Sky when it was first announced specifically because they said it would support VR. I played it on the PS VR first generation and had a great time.
Flash Forward to today. I’ve had the PS VR2 for a couple of weeks, but no time to play it. This morning I fired up NMS and the VR2. If I didn’t need to stop to go to the bathroom I would still be there. I’m falling in love with VR and NMS all over again. The graphical upgrade, the haptics in the controllers and the headset, did I mention the graphics. The 3D audio with the Sony Headset is perfect, fits comfortably and sounds phenomenal.
All in All, I’m ecstatic! BRAVO!
Please let Light No Fire have VR support. I’m ready!
P.S. I love this so much, I posted it in the PSVR2 and Light No Fire subreddits as well.
submitted by /u/Hedero
[link] [comments]
2024-02-20
submitted by /u/Huldera [link] [comments]
2024-05-07
submitted by /u/PurpelBeanMan [link] [comments]
2024-05-07
submitted by /u/dougsbeard [link] [comments]
2024-05-07
After playing casually for 100 hours on normal mode, I switched to easy mode. In easy mode, acquiring ships and resources became free and unlimited. However, I quickly found it boring because I no longer needed to work for anything. Switching back to n…
2024-05-07
So I’ve been using the anomaly to portal to a bunch of other galaxies and interesting spots and I’ve found a few planets that I love or have resources I need……is it rude to set up a base on that planet? Especially if another player has multiple bases o…
2024-05-07
submitted by /u/Huldera [link] [comments]
2024-05-07
I’m a beginner, and I’ve been getting really tired of constantly having to mine asteroids, subsequently wasting launch fuel and time. I’m currently at 0 units, and I apparently need to purchase 5 microprocessors. Is there a way to make currency a lot faster?
submitted by /u/v_exe__
[link] [comments]
2024-05-07
submitted by /u/Pixelsock_ [link] [comments]
2024-05-07
submitted by /u/Bluri38 [link] [comments]
2024-05-07
Euklid galaxy. B class ships are marked with yellow beacons, after an upgrade they give a good location of cells. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-07