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» Lesson learned… Lesson learned… – No Man's Sky Traveler portal
NMS HOT POST 2023/10/12

Lesson learned…


Only swapped the multi tool before hitting the center of Euclid.

Biggest oopsie I’ve made in gaming history, but that’s not the whole story. I was in my sentinel ship for the final jump… broke everything. Absolutely everything. And now I’ve gotta figure how I got a harmonic brain all over again. This game is ever the provider in the advent of having something to do no matter how menial or difficult the task may be.

My only real scare was “ah I’ll just hit the space station for some materials…” and “ oh no!” As I’m leaving the atmosphere in a different ship. It was a flash of remembrance and white hot regrets as I’m scrambling to return to the exact spot I left my now broken (including lift off and shields) ship. As the thought of “I’ll just summon the thing to whatever spot I return to” suddenly vanished and like lightning was replaced with “how can I summon it if it’s broken!!!”.

As I approached the spot I swore I left from, the terrain did a refresh and was anew and unfamiliar to my terror. And the hillside my ship sat sparking and smoking on suddenly became an ore processing plant… no ship in sight, the panic took roots.

The plan was, set up camp here, establish a search pattern and get back the ship I’ve spent months crafting into the head of my fleet. So step by step, I began building a meager power supply and launch pad….

….the summon other ship list refreshed somehow, and there it was again! I didn’t think relief was a thing in this game, but here we are.

I rumor that my exit and return was exceedingly accurate and the ore plant painted over my ship leaving it hanging there in code limbo, and the game self righted the error of making the ship invisible by allowing the summoning command to work for it despite it being extremely crippled.

So many supplies and rss are gone because I rushed into the galaxy center. Don’t be like me…

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Source: No Man's Sky | Reddit

関連記事

To Repair or Not Repair

To Repair or Not Repair

I got curious on the question of whether to repair or not repair found ships. So, I went to a random planet, and located a downed ship via distress signal. The picture here is how I found it (plus a repaired pulse engine – forgot to grab a screenshot before that). Without repairing the pulse engine, I was not able to fly the ship. The thrusters were not damaged, so I wasn’t able to test if I could move the ship without fixing them.

So, I left the pulse engines broken, got back in my main ship, and flew to my freighter docked in orbit. I then summoned the ship to my hangar which worked, even with the pulse engines not repaired. So, now I had a flaming wreck on the deck in my freighter. I then got in the ship to make sure it was “primary”, got out, and used the freighter’s teleport to jump to the station. The ship followed and was now in the station, thankfully no longer on fire.

The ship was an “A” class shuttle with 36+26 slots, most of which were damaged as shown below. In this configuration, basically “as found”, the ship was worth 2.9mil units at the recycling station.

As found.

I then proceeded to fully repair the ship. Here is the resulting bill of materials to fully repair it:

BOM to repair and P/L

After fully repairing the ship, it was now worth 13.150mil at the recycling station. So, for a basic “A” class ship, I spent 1,132,555 units for about a 9mil increase in profits.

This is just a quick example, but I’ve found that the new ship value calculations really take a hit on unrepaired slots. I can turn a pretty comfortable profit on “B” class and above. “C” class is usually close to a break even plus/minus.

As always, YMMV, but in my opinion and based on my experiences, it’s worth the time.

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NMS Q&A thread! Ask questions, provide answers or just submit a tip. We hope this helps our valu...

This post will be refreshed every few days. The old post are still available for answering questions in those post.


Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

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Community

New update on Steam!

New update on Steam!

https://preview.redd.it/0swnachd8txc1.png?width=1918&format=png&auto=webp&s=fbd8c389faebc074c263481e48c1a5533991aec2

ORBITALS PATCH 4.65

May 1, 2024.

Hello everyone,

Thank you to everyone playing the No Man’s Sky Orbital update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.65, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • The weapon upgrade shop on the space station is now easier to interact with.
  • Fixed an issue which could cause damage to your ship when firing some ship weapons.
  • Fixed an issue that prevented frigate fleet expeditions from redeeming monetary rewards in currencies other than Units.
  • Fixed an issue that could cause some player bases to fail to upload.
  • Fixed an issue that could cause player ships to dock incorrectly.
  • Fixed an issue that caused the trade surge data to track revenue rather than profit.
  • Fixed a number of issues with loading player customisation data.
  • Fixed an issue that caused some Multi-Tools to appear too large in the terminal aboard the Space Station.
  • Fixed a rare blocker in A Trace of Metal related to gathering components from Specialist Polo.
  • Fixed a rare blocker that could affect the base specialist missions.
  • Fixed a number of Space Anomaly mission problems that could occur when going through the centre of the galaxy.
  • Fixed a blocker in the Nexus mission to deliver pearls.
  • Improved the display of language names in the Options menu.
  • Fixed a number of potential text issues in the Nexus construction missions.
  • Improved the names of fleet expeditions in the galaxy map.
  • Fixed a number of text issues in fleet intervention missions.
  • Fixed some minor text issues in conversations with the Atlas.
  • Fixed a number of misleading UI issues when an expedition has expired but the game is still active.
  • Fixed an issue that caused the holographic preview of living ships in the Starship Outfitting Terminal to be scaled incorrectly.
  • Fixed an issue that caused the holographic preview of Interceptor ships in the Starship Outfitting Terminal to be missing parts.
  • Tweaked the appearance of NPC holograms in the Starship Communicator.
  • Fixed a number of visual issues with NPCs.
  • Fixed a number of minor visual issues with the Space Station.
  • Fixed a motion smoothing issue when playing PCVR.
  • Fixed an issue with flickering graphic artefacts when playing PCVR.
  • Fixed an input conflict between pulse boost and scroll when using the ship quick menu on PSVR.
  • Improved stability by optimising memory usage.
  • Improved game stability on Switch.
  • Fixed a memory leak related to building textures.
  • Fixed a rare crash related to destructible props.
  • Fixed a rare crash when rendering complex scenes.
  • Fixed a rare crash related to navigation.
  • Fixed a crash to white screen while teleporting which can occur when discovery data has become corrupted.
  • Fixed a rare crash related to creature movement.
  • Fixed a rare crash related to the third person camera.
  • Fixed a rare crashed related to player weapons.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Orbitals Patch 4.65 – No Man’s Sky (nomanssky.com)

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