NMS HOT POST 2023/10/25

In Love with my Living Ships!!!


In Love with my Living Ships!!!

My new Living ship looks absolutely amazing. I never really saw the nice colors she has until the sun hit her while pulse driving here. The second slide is my first Living Ship💁🏾‍♀️

submitted by /u/Pretty_Gamer95
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Source: No Man's Sky | Reddit

関連記事

Do Certain Activities Become Pointless When Money is Easy? Becoming Bored.

I have 80 hrs in the game and have loved it. I think I’m hitting a wall though. I’m starting to feel like money is no longer an issue, and I’m becoming bored. ** **I’ve been doing several things to earn money, to get things I am looking forward to (more frigates, ships, etc). I’ve been trading, buying plants/materials for cheap to make and sell more expensive products, scanning things on planets (with scanner upgrade that gives a ton of money), using distress signal maps to find downed ships to sell, etc.

I’ve reached the point now where I have a freighter I’m happy with, plenty of frigates (though I plan to buy a few more, for about 8 mil units), 2 S class solar sails and S class explorer, and an A class fighter. I do plan on getting a good S class hauler, fighter, and hopefully some exotics. These are expensive, sure, but I’m currently at 130 mil units, and feel like money is getting easy to make between high end products, millions for trade goods with less than an hour’s work, frigate missions, etc. Let alone when my settlement finally comes online.

A lot of my favorite things are becoming boring. Waiting at a trading post to buy cheap trading goods and plant products because pointless. Frigate missions have some interesting items but usually I just sell the items, so these become less valuable. Missions that award credits (and much less than I can make in the same amount of time) feel like a waste of time.

Not trying to be cynical, but just explaining the situation I’m in. I love this game and want to keep playing and enjoying it, but my motivation and interest is hitting a wall as I feel like I’m reaching the point where money is not an issue and I can get everything I want, which leaves nothing left to work for.

Anyone deal with this situation? Am I missing some context? Are there other big purchase things I can try to get?

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TL;DR: money is getting super easy to get, which feels like I’ve reached the end game, and I’m becoming bored. With so much money I can buy anything it feels like, which means I have nothing to work forward to. Anyone deal with this? Is there something I’m missing? Are there expensive things to look forward to besides ships?

submitted by /u/Sadiew1990
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Would anyone else like to see an Autophage freighter, complete with an Autophage crew?

I was working on the Autophage quest line this morning, and landed on my freighter for something (don’t recall exactly what), and seeing the Vy’keen standing around in the hangar got me thinking about how interesting it would be if HG were to develop the Autophage even further. Imagine if some Abandoned stations could be restored by Autophage, making them the dominant life form in the system. Then imagine a new kind of starship, pieced together from bits and pieces of other ship types, and these would be what Autophage pilots would fly. Autophage freighters (with Autophage crew) would be rebuilt crashed freighters. Maybe we even have to do a quest line to help them restore it…

submitted by /u/Dadditude
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I love this game but

I’ve been playing for around 60 hours now, and I’m finally getting around to getting a living ship. But my god is it annoying. I’m now on my 4th 22 hour wait. That’s not gameplay and it certainly doesn’t make me want to come back. This game has so much…

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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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