NMS HOT POST 2023/11/10

Has anyone actually maxed out a ship’s slots post-Echoes? Cost?


So given the image below (credit not mine):

Ship/Multitool stats post-Echoes

Ships' slots and classes can be maxed out with nanites and units; the only difference between classes of ships these days is the minor advantage one gets to base stats (fighters get a damage bonus; explorers get a hyperdrive bonus; etc.; that's not the subject of my post).

TL;DR: Jump down to "Thus my question" in bold.

I've got a stasis farm producing 16 devices per day that I sell at +4.8%; that plus the gold farms I set up in order to finance the ships/upgrades/bases to create the stasis device farms nets me just under 500m (half a billion) units a day.

However, my 24/32 S-class fighter (a medium-tier, not even large, as you may note above) ran me 45m units for its first additional slot, 50m for its second, 55m for its third, and it says it'll be 60m for its fourth. Earlier slots in smaller exotic ships started at e.g. 18m, then 19m, then 20m, etc. Clearly there's a pattern where per-slot costs jump from +1m each slot to +5m each slot to… where does it end? With my stasis farm, that means I can afford maybe 8 slots per day right now, and in a week, it will be less than one. Base part limit issues crop up once you start farming more than ~32-48 devices per day.

Thus my question: Those of you who are driving ships around with e.g. 60/100 slots (fighter) or 60/110 slots (explorer) etc., what did the final slot cost, and what would you estimate you spent on slots from the time you bought the ship (when it had at most just under 100 fewer slots than its maximum) to when you maxed it out? Based on the progression I've observed, it has to be hundreds of trillions of units unless it finally levels out or I'm missing something here.

EDIT: I guess one alternative would be just starting to farm the ship expansion modules at some point, but I've found a grand total of three in a few hundred hours this save. I haven't been too focused on them, granted, but it seemed like the money route would be faster until I did the math leading to this post.

Thanks for any information!

submitted by /u/FrontColonelShirt
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Source: No Man's Sky | Reddit

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Is there any reason to make a ship with more than 800 ly hyperdrive range?

I spent a little time, built my first S-class explorer, set it up for max. hyperdrive range ending up at 1400 ly with upgrades… but the map doesn’t want to let me warp more than four jumps at a time, and one jump is typically 200 ly.

Have I overdone it? Would it make sense to just re-collect the parts (they’re nothing special, just arclight wings) and get something with the other stats a little higher?

submitted by /u/mjfgates
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Underground Base Build

Underground Base Build

Piscu-Duca Outpost, Euclid

Been wanting to post this base for eons. It’s my virtual pride and joy. Probably 5 years old so far (I seriously wish there was a way we could see how much time has been invested in a base). I don’t play nearly as often as I used to but random inspiration will strike out of the blue and I’ll lose 3 hours to adding new sections, areas, etc. I can’t imagine ever being finished. Oh! This base predates the new base parts. It was probably half the size when the parts were updated and if you look hard enough, I’m sure you could find a few of the old wooden pieces somewhere. As hard as I worked, I’m sure I missed a swap somewhere.

At my base you’ll find:

  • 8500+ part build
  • No glitch, though a fair amount of overlap
  • Over 60% underground and in preexisting caves
  • Base staff apartments (Scientist, Exocraft tech, and Weapons tech spaces are finished. Overseer’s spot isn’t. The botanist lives on my freighter, though he does have a carbon lab on base)
  • Hidden apartment accesses
  • “Secret” trophy room
  • Above ground Conservatory, access via underground pathing though
  • Underground farming
  • Underground Exocraft garage
  • 2 underground condos
  • Chill planet, though toxic, very green\grey, and otherwise pretty drab. Used to have ancient bones but the reset a few years ago took away that perk.
  • Nearly all wooden construction
  • Solar farm
  • And more…

Do pay me a visit and let me know what you think. I’m sure there’s another 8000 base parts worth of ideas left to be pulled out of this place.

submitted by /u/musiker58
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