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PSA: Don't choose to transfer your base when claiming a pirate freighter (at least on Switch)

I play on Switch and this might be a Switch-specific bug, but wanted to post a warning to others just in case: I spent 20+ hours over a couple of weeks save-scumming for an S class pirate freighter. After dozens of space battles and a disheartening number of C classes, I finally found an S class. I went up to the captain to claim the ship, elected to transfer the base from my current freighter to my sweet new S class pirate freighter…and the game crashed. Restore point and autosave were from prior to defeating the freighter and it had changed to a C class when I reloaded and tried again.

It was pretty damn devastating…

So I dismantled my current freighter base and as a test I tried claiming the next pirate freighter I encountered (C class…of course), and sure enough I had no problem when I chose to claim the freighter and said “no” to transferring my existing base.

Like I said, maybe it’s only a Switch problem but pretty horrible if you encounter it. Especially since my base isn’t all that special so if I knew the bug existed, I gladly would’ve ditched my existing base.

Importantly in my test I accidentally left a couple materials from dismantling my freighter base in the core freighter storage, so I got an additional warning about the freighter inventory before the base transfer question. So out of paranoia I’m leaving 1 carbon in my freighter inventory so the next time I find an S class, I’ll be replicating the exact scenario where it didn’t crash. But my guess is the inventory warning doesn’t matter.

FWIW I have reported the bug on ZenDesk, not the most critical bug but pretty frustrating for people in my situation.

submitted by /u/TriforksWarrior
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I'm a player since launch. 1000 hour save, done it all. I do not understand the anger at all.

I’ve put in 15 hours or so into this latest patch and I have to tell you, it’s mildly annoying at best. Certainly not worth all the hate and nonsense. Two major things were noticeable to me in this patch. My jetpack fuel was definitely nerfed into the dirt and my ships were all jacked up.

I fixed my exosuit slots and aside from the jetpack fuel it doesn’t feel any different to me. I like the fall damage breaking stuff, its a neat little survival thing they added. I think I can live without being able to almost jet pack into space anymore.

Once I got my main ship reorganized the only bummer is my warp range was cut in half. My damage output went from killing stuff in 4 seconds….to killing stuff in 10 seconds. Hardly a difference. The warp distance nerf might actually make me work on my freighter finally and use it for travel. Not that bad. Since I’ve been living in the same neighborhood for 2 years I’m okay with losing 1500 light years off my max.

Multi tools are crazy buffed now since you can basically outfit one with everything and as far as damage output goes…they still shred everything. Not seeing an issue there. On foot combat being half of the reason you even min max mods anyway has remained unchanged in my opinion.

Basically we got easily the craziest buff to inventory space since launch and all it cost was a bit of jetpack fuel and warp distance….is that really worth all this anger? Also I’ve been here since launch and I see this as a new beginning. I think it’s easy to assume an overhaul on upgrades is probably in the works. Give it a minute. Geez.

submitted by /u/ShutUpBarry
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Are you new player looking for some tips to get you started? Are you a veteran player with some advi...

Here’s some of the FAQ suggestions we received in our previous FAQ thread. Keep in mind that these are opinions from some of our valued OP’s and you may agree or disagree with some of these. We just ask that everyone remains respectful when replying to this thread and we look forward to your contribution! NMSTG Mod Team

You can also drop a quick tip!

Tip #1: Always try to be doing multiple things. Pick up the portable refiner so you can refine something from your inventory while exploring and mining.

Tip #2: Avoid multiplayer until unlocking the anomaly, can be stranded if not.

Tip #3: Exotic worlds only have 1 fauna so it’s easy to scan all of them.

Tip #4: Need glyphs? All 16 are on one planet here

Q- “I was on the Anomaly and a bunch of expensive stuff showed up in my inventory. What do I do with it? A:” Congrats! Another player has bestowed you with a gift. Most likely it is an item to sell for some quick and easy cash. Usually the item description will tell you what it is used for.

Q: “Help, I claimed a broken ship and now I can’t find my starter ship! Is it gone forever?” A:” If you merely selected to “claim” the broken ship and not “swap” it, then your old ship is still around. If you left it with launch fuel in the tank, you can summon it with the quick-menu. If it does not have fuel, it can be summoned on the Anomaly (once you unlock it), your freighter (once you acquire one).

Q- “Are crashed ships worth repairing?” A-” Unless it is an exotic, no. Scrap the ship at the space station, sell the items it gives you, and use those units to buy a better, working version of a ship in that system.

Q- “Any advice for new players?” A-“For new players, make sure you read the guide in-game. It’s an excellent beginner’s guide for traveling, learning about the alien races, building, and etc. Take a look over the catalogue of items too. Also, I’d strongly suggest mining a massive amount of carbon, oxygen, and sodium. These three items will be some of your most used and critical items in the game

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