NMS HOT POST 2023/11/14

It Has Progressed… Eissentam


It Has Progressed... Eissentam

I really would love to get some neighbors. Someone mentioned they wanted to come build centipede! Would be awesome to get a bunch of arcade style bases here. Whats it gonna take?!

submitted by /u/HugeWham
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Source: No Man's Sky | Reddit

関連記事

Huge changes in the Experimental branch right now

Experimental 12/10

  • A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.

  • The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.

  • As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.

  • Stat bonuses on procedural jetpack upgrades have been increased.

  • Stat bonuses on procedural hazard protection upgrades have been increased.

  • Stat bonuses on procedural pulse engine upgrades have been increased.

  • Stat bonuses on procedural hyperdrive upgrades have been increased.

  • The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.

  • Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.

  • Fixed a number of issues where different popups would take the same scrolling input.

  • Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.

  • Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.

  • Hazard Protection now notes on the HUD when it is critically damaged.

  • When reporting a base, the owner’s name is now more clearly displayed in the UI.

  • Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.

  • Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.

  • Fixed an issue that allowed players to salvage their only operational starship.

  • Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.

  • Fixed an issue that could leave some players floating in space when reloading their save.

  • Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.

  • Fixed a number of clashes between changing inventory tabs and changing stack sizes.

  • Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.

  • The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.

  • The visual quality of stars has been improved when using TAA and FSR 2.0.

  • The visual effects for the final Atlas Station of the Artemis path have been improved.

  • Fixed a network matchmaking issue.

  • Fixed an Xbox Series S/X crash related to the file system.

  • Fixed a PlayStation 5 crash.

  • Fixed an inventory-related crash that could occur when loading the game.

  • Fixed a memory-related crash on PlayStation 5.

  • Fixed a crashed related to the recipe page within the information portal.

submitted by /u/_No_Mans_Skywalker_
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What additions could Hello Games add to makr NMS feel more Alive?

I am IN LOVE with the low-orbit frigates flying over top of me. It never ceases to stop me in my tracks and jumping into my ship and flying next to one just makes me happy. It makes me feel like there’s an actual “world” going on around me, like the game is more “alive”. That addition brings me back to when the visuals for weather changed to being able to see a storm growing over us as we hear the “Warning: Incoming storm” and the first time I saw clouds building up I just stopped and watched it happen.

So. What other relativley small changes could Hello Games add to make our beloved space sim feel more Alive?

submitted by /u/Nowhereman50
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Epic Freighter Base pictures and ideas

Epic Freighter Base pictures and ideas

Grah! Grah!

I’ve started to build a massive freighter base, I took a lot of ideas and inspiration from the community so I wanted to share some pictures of the first rooms I’ve made fully in survival. There’s so much more to come!

Fleet Command Center (1/2)

Fleet Command Center (2/2)

Medical Bay (Waiting area)

Medical Bay (Equipement Storage Room)

Medical Bay (Surgery and Intensive Care)

All the corridors are heavily decorated to keep the ship busy

https://preview.redd.it/as3u2hh796ub1.jpg?width=1920&format=pjpg&auto=webp&s=7b64a0132e7fb9ac7d2c2241c1f00c35f4f17277

Cafeteria (1/2)

Cafeteria (2/2)

Kitchen (it features its own food garden and storage rooms in the back)

Outside of the cafeteria

There will be some WC at every floor, bc why not

Weapons shop (1/2)

Weapons shop (2/2)

Shooting Range

Feel free to share your thoughts! :p

I’m a fan of this heavily decorated designs, anyone has experience with building freighter bases with thousands of decorative parts ? I’m at like 5% of the ideas I have, I’m afraid I’m soon not gonna be able to play on this save if I keep going ahah

submitted by /u/Zarlink971
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Community

Korvax Cartographer

I am playing the PS5 version of the game and I am up to the section in the quest where I am seeing the Cartographers, I have seen the Vykeen one and now I have to see the Korvax, but after visiting numerous Korvax systems, there is no Cartographers that will engage on this like the Vykeen one did. Is there something I haven’t done yet? Any advice would be helpful. Thanks

submitted by /u/MarkAA1966
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Has anyone figured out space stations for ship building?

So is there any rhyme or reason to the space stations, or is everyone just hopping from station to station, looking for the right number of Supercharged slots?

I know some people are posting glyphs, but I’m wondering if anyone has figured out any kind of pattern.

Also, FWIW, the refiner exploit works for ship parts… 😜

It IS kind of fun to hunt for parts, though.

submitted by /u/MikeyW1969
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