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Going into orbit with a jetpack gets you killed

Going into orbit with a jetpack gets you killed

https://preview.redd.it/l5yihvemxzob1.jpg?width=1920&format=pjpg&auto=webp&s=817025e239887510d9e7598420a091c2016a0953

Still new to NMS, I found a planet with a gravity so low, that my jetpack recharged faster than I was falling so naturally I tried flying into space without my ship.

Took me like 3-5min to reach the orbit when the temperature went to zero, I instantly lost my shield and after a second I died (“Died by cosmic ray bombardment”).

I’m posting this, cause after a quick search I found info about players going from planet to planet with jetpack, but apparently this was changed. I gotta say, it would be nice to get at least a moment to try turning back instead of dying, but I don’t regret trying.

Screenshot with my very big ship in the background before going into the clouds 🙂

submitted by /u/RockinApache
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The craziest thing happened to me recently

I was on an icy extreme weather planet fighting a sentinel pillar. I didnt have a cold weather protection tech and just quickly jamming an ion battery into my hazard protection every 30 seconds or so. It was tedious but I had to fight this pillar for a mission. Eventually an extreme storm rolled in, which was problematic but luckily the last bot, the mech, was almost dead. I took down the mech and headed over to the console.

Standing at the console, I then see WARNING: EXTREME WIND EVENT Huh I get slowly pushed up against the pillar, and am unable to extract myself I blink Then I am flailing in a white void. No ground in sight. Very concerned for my safety, I look up. And realize I am on the edge of space. Then, some random jerk wad in a space ship starts trying to shoot me out of the sky He lands a few laser shots on me and that’s where I begin to panic. Now there really wasn’t much I could do in my panic, and luckily I was calm enough to save my jetpack for when I inevitably returned to the ground. So I watched helplessly as I was buffeted by strong winds and being attacked by spaceships. Eventually, after what felt like an agonizingly long time, I began to see flickering flames of damaged machinery through the fog and saw the ground getting closer. I sparingly used my jetpack to slow and eventually reach the ground relatively unharmed. Immediately, I try to call my starship in, but the ground here was very uneven.

Then, a few seconds after having landed, a new message appears. WARNING: EXTREME ELECTROMAGNETIC EVENT Before I have a chance to process this new warning, the world erupts in lightning. Panic level rises more and I desperately try to get to flatter ground.

Then a direct strike. Completely ahnnilating my shields and leaving me with two health cores. At this point my panic has reached its apex. I began floundering desperately trying to call my ship in, spamming left click and looking everywhere.

I did manage to get my ship called in. I hopped in, and immediately left the planet. Critically wounded, tech broken, but alive. After taking a moment to calm down and make sure the planet I landed on wasn’t a portal to oblivion, I realized: I never finished my mission at the sentinel pillar. Steeling myself for what was to come, I went back, but it was entirely uneventful. Mission complete, I left the planet. Hopefully, never to return.

Unfortunately, I wasn’t able to get a clip of this whole ordeal, which I greatly regret. It was truly the craziest chain of events that happened to me.

submitted by /u/Starman5555
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Community

It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

submitted by /u/Cristiano7676
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