NMS HOT POST 2023/11/30

Ship flight trick to ‘turn’ faster


I haven’t seen this tip pop up in any of the threads about ship combat though I have seen where players complain about slow turning even with high maneuverability ships.

At least for my main ships, they pitch up and down much faster than they turn so I will add some roll and pitch up when I’m trying to track a target in ship combat (it’s easier to look up rather than down when tracking a target).

I hope this can help players who feel like they are fighting their ships in combat and help them earn the ranks in the starships destroyed category faster.

submitted by /u/splynncryth
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Source: No Man's Sky | Reddit

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NMS Megathread for Q&A, Item Requests/Giveaways and Friend Requests, etc. Whatever you need, thi...

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submitted by /u/Minetitan
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Please explain Voltaic Staff Spawning in 2024.

I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.

Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!

In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.

For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?

submitted by /u/ForgotPants
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