NMS HOT POST 2023/12/23

No man’s sky accomplishes procedural generation 1000x better than Starfield


*yes I know these games are very different obviously, but my criticisms could be applied to any game using procedural generation*

I’ve been returning to nms after finishing Starfield’s main story, side quests (most), faction quests, etc. I even made a point to discover all star systems.

In no man’s sky, space is truly endless, yet there are TONS of poi’s, quests, and seamless travel in and out of space, not just a series of loading screens. I refuse to be gaslit into thinking this feature is somehow trivial or not important in a space game made in 2023. Come on people. Not only is space effectively unlimited in nms, there is INCENTIVE FOR EXPLORATION unlike Starfield, where there is jack shit to do in high level systems.

Immediately after scrapping for resources to build the different warp drives in nms, I am rewarded for my hard work by getting access to rarer resources, rarer ships, rarer encounters and poi’s, and rarer more unique planets and systems. This is an excellent use for procedural generation because the game slowly ramps up what planets, creatures, resources, etc. you have access to. So many times I’ll land in a planet and genuinely feel like I have not seen anything like it. Starfield biomes DO vary, but not nearly as much. This downfall is compounded by the fact that Starfield doesn’t have that many poi’s, and in order to reach them you have to go through the loading screen barrage just to slowly run across nothingness on the way there.

IMO, as far as map-based procedural generation goes, it’s all or nothing. nms gives you the “all” and Starfield sits in this awkward middle ground where space feels finite because most of your play time is around the same systems, you aren’t incentivized to travel that much, not that many poi’s, and depending on your allegiance in the factions, many of the Starfield POIs are simply not fun.

I sided with the crimson fleet so a good 60% of the poi’s with the objective to clear pirates out, becomes useless. Why couldn’t they just replace them with spacers if it already knows you’re sided with the crimson fleet! 🙄

So ultimately, both games have procedurally generated worlds, but Starfield feels, and literally is, infinitely smaller. I will grant that Bethesda’s world building is unparalleled and that goes for Starfield as well, but the gameplay itself seems to fall short and there are too many immersion breakers for me to come back to the game. For now, I’m super happy coming back after all these amazing updates to no man’s sky.

submitted by /u/Buckwheat333
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Source: No Man's Sky | Reddit

関連記事

Dont go through the Center in an interceptor

I stupidly visited the center for the first time after selling all of my ships since they couldnt compare to the new sentinel ships. I had no idea what happens when you visit since i never had the jump range to even consider making the trip until last night, thought I’d get cool screenshots, now ive got broken gear and a useless lump of metal, since it breaks the brain, and requires a new brain to fix it, but Im stranded and unable to find a new one since the planet i respawned on has no corrupted sentinels on it. so yeah,tldr- dont go through the center in an interceptor, brain breaks, you break, you sit there unable to repair.

edit: Why did I sell all of my ship? Because In total i have 40h of playtime and never collected or made any good ones, so i got the sentinel and planned to get more, so why keep the trash around when the new shiny is just around the corner.
Also ty, i had no idea about difficulty changing or free repairs, I bought the game when it came out and only recently started putting in decent play time, so there are a lot of features im cluesless on. Ty for the repair kit tips as well, I’ll be stocking up on those later this evening!

submitted by /u/DragoonDrachen
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PSA regarding autophage ship scrapping missions

Tagged spoiler just in case, not sure how spoiler-y this is though.

I’ve seen some people on here upset that they can’t complete missions that require scrapping a ship for the autophage because their ship roster is full, and they (understandably) don’t want to sacrifice any of their ships.

This won’t help Switch players, or players that don’t have access to multiplayer (e.g., playing on PS but not subbed to Plus), but everyone else, this might help.

The key is that you don’t have to actually scrap a ship. You just need to have the required value’s worth of ship scrap items, such as starship AI valves or compressed indium scraps and the like, in your inventory.

You can even do multiple missions with the amount of stuff you get from one scrapped ship.

So if your roster is full and you have a friend willing to help, have them scrap a ship and give you the junk. Or hang around in the anomaly until someone starts handing out AI valves or something. Then just go turn in at the autophage who gave you the mission.

To be clear, I don’t know if this is INTENDED behavior, so there might be a future patch that reworks how the missions operate. But until then, this is an option.

submitted by /u/Zig_Justice
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Community

It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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