NMS HOT POST 2023/12/27

SERIOUSLY!? just started a NG on creative mode cause I wanted to hunt some sentinels and my main account and also survival one are full on ships I want to keep.. I start the game and fly to the space station and….. my first squid.. first wave in a t2 economy starter system. this is bologna..


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Time to do a little bit of trolling

I didnt have a weapon on the multitool at the time I was attacked by like 10 sentinels, so I had to hide in this one building. Low on health.

I then remembered my ship came with a rocket launcher. So I gave it a try and uhh…

Yeah. Turns out the sentinels don’t have shields and the boosted damage from the rocket launcher works on them.

It worked, the sentinels blew up faster then among us memes.

I will retain this information for future sentinel attacks.

submitted by /u/No_Ordinary3650
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Tales from abroad.

Tales from abroad.

Hello fellow spacecowboys and interstellarinas. The name is Kpt. Kolorit (translates to beautiful bastard). I recently gave up the space bachelor life, chasing three eyed women with scales and whatnot. After years of clubbing and living in the fast lane, i decided to settle down.

Build myself a masterpiece of a base. I mean, I even have a sink (works if you yank it once or twice).

I proudly present, a place I can call my own. Dump-Star II. I don’t know how to blur the glyphs on this sh*t camera. But please, don’t come visit. Respect a legends privicy.

submitted by /u/Large-Waltz-4537
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Having a hard time figuring out how the Space Anomaly works.

Having a hard time figuring out how the Space Anomaly works.

My brain’s having a hard time understanding the game mechanics. If I’m in my system and summon the Anomaly obviously other players aren’t in my system; they’ve done the same. I take it, it just loads you arbitrarily onto a HG server with a space open? If you transport to a base and then jump back to the Anomaly is it the same server or are you bounced to another one with availability? Also a stupid question but if you leave the Anomaly it returns you to your original entering system, is that correct? How?

submitted by /u/Infamous-Arm3955
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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