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I need to talk about the ending of the "Prayers to the Machine" questline

I just finished the “Prayers to the Machine” questline last night and I’d really want to debate some of the more philosophical and theological aspects of this game.

Because boy, does this game run deep.

(Don’t read this post if you just started the game and don’t want spoilers.)

So we know by now that the entire ingame universe of No Man’s Sky is a simulation, run by The Atlas. Some consider the Atlas to be a God. After all, it created the universe and seems to have full control over everything. Except it doesn’t. And the Atlas isn’t a God. It’s an artificial intelligence that might think it’s a God and it seems to be going quite mad because it seems to be sensing its impending death within 16 seconds, minutes, hours or whatever.

Personally, I think this is brilliant and strangely relatable. I personally believe in God, but I struggle with the concept of God as an emotional benevolent entity. I’ve always figured that if God is eternal and loving, He would go mad from the emotional strain. Still, I try.

At the ending of the autophage quest, there were two screens that really caught me in terms of philosophical and theological depths:

(I apologize for the phone-screenshot… screenshotting seems to crash my pc these days…)

When the confrontation with the Atlas culminated into this, I thought: yes, this is it! Information as immortality. One of the core aspects of Reformational philosophy (as I’ve understood it) is that we are known to God: God knows and loves us and this knowledge makes our lives eternal. We cannot be erased, even if we don’t know God.

https://preview.redd.it/oy6d03pcu6sb1.jpg?width=4000&format=pjpg&auto=webp&s=4684b57c3534cc65f454f7d9a14aef55804a25fe

Another aspect of the Autophage that I really love is how they are fundamental rejects, but return as a sort of saviors and givers of new hope and friendship. There is hope because whatever was destroyed can be rebuild.

I just thought it was really, really awesome that as a player we can give the Atlas hope. Maybe that’s our purpose as humans: wonder, explore, in the deep conviction that there’s always more beauty than we can ever imagine.

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Can I complain for a moment about how toxic some players can be? Seriously I just want to try playin...

I’ve been trying to get into the game on and off since it launched, and I thought today would be a good time to pick it up and try out this whole expeditions mode. Holy Fuck was I wrong. I spent a good hour trying to actually get my ship fixed because I kept getting buzzed by idiots shooting me and my ship with rockets. Finally get into space, I get blown to smithereens because apparently I cant have nice things. All this on top of NMS’s typical confusing and annoying UI and explanation of mechanics make it REALLY hard to try and enjoy what by all measures should be exactly my type of game.

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My First Base - stop by!

I have built some shacks here and there, but this is my first time really getting into the details. I wanted to get the feel of an old outpost turned storage yard. Found this planet while on the hunt for my first living ship and thought I’d settl…

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Will we ever be able to cultivate foodstuff plants?

It always bothered me somewhat that we have these plants we can cultivate for the purpose of building or crafting further items (or making loads of money on the market in the case of NipNip buds), but the plants you want to gather from for ingredients remain wild and untamed.

It’d be nice to be able to set up a farm base proper or have a microfarm on a freighter for your heptaloid wheats or impulse beans…

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