NMS HOT POST 2024/01/5

New Year, New System, Return of Old Save.


New Year, New System, Return of Old Save.

Finally able to get a PS5, so stepping up from the PS4. Transfered all my saves, including my launch character which I haven't been able to play since 2016 as the save was corrupted during an update. It was playable on the PS5, bonus. Of course the base was deleted, being an original found base. Almost all tech on the ship, exosuit, and multi-tools was obsolete and unusable, as seen in second image. All discoveries are empty except system names, no fauna, flora, minerals, planets, though the current system remembered one planet that is pictured. No systems in the teleporter to visit. So, it was nice to see the character again, but basically a brand new character with no access to anything other than the current system and items on hand. Though the storage containers would have additional items in them when I built a new base.

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Source: No Man's Sky | Reddit

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Nanite Farming, The Pirate System trade-route way

So…I finally got the nudge I needed from one-too-many people saying “but the wall of text is just TL;DR!”

So…I made my first Tutorial video instead.

https://youtu.be/BZtf1BujkgY

Including the original Wall-o’-Text for posterity.

Step 1: Get both the Economy & Conflict scanners from the Anomaly’s Ship-Tech vendor. You’ll need a Walker-Brain for the Conflict Scanner.

Step2: In GalaxyMap, sort by Conflict, and choose the red stars. THEN you’re looking for the stars with the pirate symbol (that’s the skull). Travel to that system. You’ll want a bunch of those systems (15-20).

Go to Pirate Systems.

Buy Banned Goods from the vendor on the far-left if you’re looking at it from the Teleporter (under the yellow junked ship).

Buy tech & weapons packages from same dealer (not the next dealer over that sells ‘em for nanites).

Go to a NON pirate system by cycling through one of your bases (you can’t go directly to a Non-Pirate space station from a Pirate system or vise/versa). Sell off the Banned Goods immediately, don’t just fly around with that stuff (a system Scan will get you popped & chased by sentinel ships).

Open all the tech & weapon packages. Sell those to one of the Tech Dealers across on the other platform for nanites.

Lather/rinse/repeat.

Hit a few Freighters IN THE PIRATE SYSTEMS ONLY for more banned goods to sell, to keep your $$$ headed north…so you can keep buying those tech packages. Don’t hit the free-floating Cargo Pods or you lose Standing with whatever Race is dominant in that system.

Develop a LIST of Pirate systems & hit them regularly, they’ll regenerate their inventory for you to buy again about every 30 minutes to an hour. I’ve got 20 in my list. It takes me 30-45 minutes to go through the whole list & nets me about 50k Nanites per rotation.

I keep track of which ones I’ve done by going through the whole list of pirate systems (while in pirate systems, ONLY Non-Pirate systems will say “unavailable” something to that effect), then cycling back to sell off.

That keeps them in order so I can go back for another run later.

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Ship Customization could kill exploration - An alternative proposal

Ship Customization could kill exploration - An alternative proposal

IMO one of the most vibrant aspects of the NMS community is the multitude of Ship/Capital Ship/Planet/Companion hunters out there that post on YouTube and in the Glyph Exchange. This activity provides a huge amount of community engagement while feeding into the main *exploration* element of the core game.

If HG implements ship customization, this part of the full NMS experience could disappear or be diminished to near irrelevance.

Here’s what I think could be a good alternative: We could simply tap into the amazing dynamic that the players have already created on their own and set up a Glyph Exchange Interface in the Space Anomaly.

I think the perfect place would be the unused computer interface in the middle of the blueprint vendor area behind Nada and Polo.

https://preview.redd.it/muqulo3i0uxa1.png?width=2886&format=png&auto=webp&s=1c509a53bf25d7070b824a99fcc91e17936ec710

This would actually supercharge exploration and give players a great chance to find the ships they want. It could include a search function based on the player-named parts (with visual icons).

We could use this to search for glyphs for all of the most exciting things we all love in the game: Ships, Capital Ships, Planets, and Companions… plus anything else they add in the future.

It’s just a thought… hopefully this idea could catch on.

Edit: additional thoughts: It could also be great to implement five or so “Scouting Guilds”… you join the Guild of your choice and as Guild members post up Glyphs to the in-game exchange they gain standing on a leaderboard.

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Community

Inquiry about old and pre-order ships

As is says in the title, I’m interested to know if there is a non-cheating way to gather all old and pre-order ships for one player?

Things like Rasamama, Alpha Vector, whatever the Switch ship is called, etc.

The reason I’m asking is because, I was able to get the older PS4 copy and play the 1.00 version to get the Rasamama (and some Atlas stones), but despite being able to update later and still keep the original Rasamama, I didn’t find a way to transfer it among players, since the usual trade-in method doesn’t work, Rasamama transforms into something else for the other player.

Does somebody know any other way to do it?

Thanks in advance.

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Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

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It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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