NMS HOT POST 2024/01/11

Hello Games are true artists


I haven’t really played the game much since 2020 for a dozen reasons I won’t list here but coming back to it has been wholesome and healing. I won’t go into spoilers but the entire Autophage arc felt like the experiences I had away from the game were kind of baked into the lore. I remember half a decade ago going through a portal to find my ship there wrecked with a corpse inside of it. I checked social media but no one else seemed to have that happen. With just a bit of rng I was staring at my character bending out of space and time to experience his mortality. Beautiful. The autophage arc is the perfect welcome home gift and a cherry on top for anyone playing straight into it

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Getting Oxygen from a Freighter Base

Hey all. If you like to use a freighter as you primary base, and you don’t want to go through all the trouble of building a planetary base to get your Oxygen, it’s possible to get it entirely from your freighter! Here are the steps for a net gain of 2250 Oxygen, and you can of course scale up for your needs.

1) Collect 250 Nitrogen gas from a Stellar Extractor room. Yes, these things are actually useful! (Okay, and they are also known to be a bit buggy, but i am able to do this rather reliably. I’ll go over the bugs i’ve encountered and how to deal with them below.) To get Nitrogen from these things, park your freighter in a RED star system the day before. It’ll be ready when you start up NMS next time.

2) Harvest 3 Echinocactus plants from your Cultivation Chambers. Echinocactus is the most efficient since it gives you 100 per plant, but any of these will work: Star Bramble, Fungal Cluster, Echinocactus, Solar Vine, Frostwort, or Gamma Weed. You’ll need a total of 250 of whichever crop you have.

3) Grab 25 Chlorine and 50 Condensed Carbon from storage. Have 150 Oxygen on hand.

4) Go to your Refiners and start refining! Note that these are all “net gain” recipes, meaning that you don’t lose any of your starting materials. The extra Chlorine and Condensed Carbon can go back into storage for next time.

Refine 50 Condensed Carbon + 100 Oxygen -> 300 Condensed Carbon.

Refine 25 Chlorine + 50 Oxygen -> 150 Chlorine.

Refine 125 Chlorine -> 250 Salt.

Refine 250 Salt + 250 Nitrogen -> 250 Kelp Sacs.

Refine 250 Kelp Sacs, 250 Condensed Carbon, and 250 crop of choice into 2400 Oxygen. This particular recipe is a bit slow, so i’d recommend splitting it up into 4 or even 8 refiners. Voila!

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Okay, so let’s talk about those Stellar Extractor rooms and their little bugs? Here’s what i have personally encountered and how i’ve been able to work through them. If you know of other bugs and workarounds, please feel free to add them in the comments? Thanks! Anyway…

When you first build a Stellar Extractor room, it seems to be important to wait a few minutes until it produces at least one unit of something and then collect it. Otherwise it might not work right. This only needs to be done once, and that’s when you first build the room.

If you check your Stellar Extractor and it doesn’t have anything in it when it should, try going into the build menu, removing the room, and then replacing it. More often than not, the gathered materials have magically reappeared for me after doing this. I’ve only encountered this a few times ever, though, so your mileage may vary.

Finally, if you’d rather not deal with Stellar Extractor rooms at all, you don’t have to! Travel to any star system with water, hop in a starship, and scour the ocean floors with a Positron Ejector to collect the Kelp Sacs growing there. As a bonus, this will probably also get you a bunch of Cyto-Phosphate, Carbon, Salt, and a few other things.

Anyway, i hope you find this information useful. Good luck and have fun, fellow Travellers!

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Do not "cheat" for cash if you can help it.

When I started this game 3 weeks ago, I gravitated towards the “free” option in the settings menu for purchases. This helped me get stuff early, like exotic ships, full upgrades to my ships/exosuit/MT/freighter. But it got stale fairly quickly.

I got bored so I started a normal save and then I locked it so I won’t be tempted to change the settings. But then I learned how to dupe. That was worse. It’s like the first “free” option but with additional steps. I got bored faster, since I know what I need and where to get them.

So I started a 3rd save. But this time, I went perma death locked mode. And I’m having a hell of a time. Maybe it’s the pressure of losing everything with one small step. Or maybe because I had to work to get everything. (I now have 2B units, 200k nannites). I have 2 ships, and a multi tool maxed out. My exosuit still needs around 20 cargo slots but the tech is all done. Freighter needs more work but it’s an S with just a couple of tech upgrades left (still can’t go to blue stars).

I feel this run will be my main, unless I f*ck it up and get my character killed somehow. I think at this point, only my own stupidity can kill it. lol

What I’m trying to say is, resist doing it the easy way (easy option/cheats/hacks/exploits). Unless you want it easy, then go ahead, I’m not stopping you. I’m just sharing my experience as a new (old) player. (pre-ordered nms but only played a couple of hours).

Cheers Travellers!

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Community

I am absolutely blown away by how good this runs on Switch

I’ve got about 2000 hours between Xbox and PC. I bought the Switch version on launch and it was so-so. I mean I didn’t really expect MUCH in the way of performance.

Must have been one of the recent updates, but holy HELL how did the developers do this!? Between game engine optimization and the raw talent of the HG team, I am beside myself.

I don’t want to reach too deep into my pocket full of dreams but I hope Light No Fire comes to Switch as well. I was literally about to sell my OLED last week until I fired up NMS again.

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