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Welcome to the new daily FAQ thread for NMSTG! You can now drop a question, provide answers or just ...

Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

submitted by /u/liftheavy2003
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Expedition 11: Voyagers - Tips and tricks

Expedition 11: Voyagers - Tips and tricks

It took 3 hours and 48 minutes.

In this article, I would like to share some helpful tips for Expedition 11. Let’s start with some general tips first.

  • Expeditions require warping to a rendezvous point and require frequent use of the hyperdrive, so purchasing the hyperdrive upgrade at the space station can be of great help. In particular, from class A and above, it is even better because not only the distance but also the warp cell efficiency increases.
  • If you have units, buy a bunch of resources from the space station’s trading terminal. Examples include ferrite dust, pyrite (pulse drive fuel; more efficient than tritium), and uranium (used as ship fuel).
  • Take a close look at the missions. There are cases where certain rewards are required to progress, or where it greatly helps progress. In this expedition, collecting storm crystals will give you exotic projector blueprints, and building an exotic projector will unlock the essential hyperdrive upgrade. This is required to access the red and blue star systems.

Now, here are some tips I learned while playing.

  • Among the plants on the starting planet, there are plants that give about 100 carbon. Collect a lot. It is widely used for fuel charging or antimatter crafting.
  • When you go to the space station, learn the words Gek, Vy-keen, and Korvax. The starting star system is the Gek star system, and if you learn the word, you will be rewarded with 320,000 units. You can use it to purchase microprocessors and other essential resources. Vy-keen gives you the emeril needed to craft the indium drive.
  • Scan animals and plants often. You need it to achieve your goal. Also, you need to scan 10 aquatic animals, so be sure to scan them if you go to a planet with water.
  • On Rendezvous 1 planet, you can achieve altitudes higher than 625u and temperatures below -80 degrees (at night) missions.
  • Frost crystal is the fastest way to achieve 18 crops harvesting mission. It also counts if you gather from someone else’s base.
  • Collect navigation data. It can be exchanged for a map of an alien facility at the cartographer in space station. You can find portals in alien monoliths (with correct answer. So I recommend saving before interact), and you can find the locations of underground artifacts in ancient ruins (select the second option, which searches for ancient knowledge).
  • Looking for underwater artifacts? Complete the mission to unlock the nautilon blueprint. Then, if you install a high-power sonar and use it, the location will be revealed. (By the way, in my case, it didn’t give me the blueprint of the fuel cell that charges the nautilon. I don’t know if it was a bug or the developer just simply forgot to give fuel blueprint. So I swimmed to the destination.)
  • Each time you arrive at the rendezvous point, it gives you 1200 nanites, 3 inventory expansions, a multitool and a ship expansion module. It will be a great help in accomplishing the mission of collecting 7700 nanites.
  • How to progress? I would go to Rendezvous 3 and then find a portal (In my memory, Rendezvous 3 would be the portal). Set up a base there, then proceed to Rendezvous 5 and then go through the black hole. After that, you can teleport to the base and use the portal.
  • You’ve built a base, but is it a hassle to come back every time? Use a teleporter in Space Anomaly! When you’re done, you can return to Space Anomaly right from the quick menu, returning to the system you came from.
  • Finding animals or planets with specific conditions can be difficult to do on your own because it requires luck. The quickest and easiest way is to find the portal address through No Man’s Sky community. Lots of people will be sharing their discoveries, so if their article helped you, please leave a thank you note to them!

And that’s it for now. If you have any questions or if there are mistakes in this article, please write them in the comments section. Thank you.

submitted by /u/IceP0tato
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I really wish HG would start actually tieing up loose ends instead of adding a new one every update.

Pretty much the title. Guess I will have to wait until next year to actually see this game go somewhere.

We got spaceships but no true variation, or even modding/crafting. Not even species/faction related ships.

We got freighters but they are a flying inventory box combined with an annoying-to-access timer management minigame.

We have factions and races, but there is zero interaction between the two.

We have crafting, but literally zero use for hightech components.

We got derelict freigthers, but once you see two you have pretty much seen them all.

We got expeditions, yet I completed the last one in a relaxed weekend session so that’s essentially nothing for now.

We got combat, but effectively 4 mobile enemy types and maybe the same number of hazardous fauna which is the same on every planet. Why even have shooting when there’s nothing to shoot at?

We got bases, but nothing to do in them aside from stacking biodomes and placing a large refiner. Settlements are even worse in that regard: you expand it so you… can expand it more? Purely cosmetic changes that aside from eating some resources change nothing in how I interact with the game.

And after 5 years there still is no worthwhile lategame activity. There is no hunting for ship parts/gear. There is nothing rewarding you for the grind for the species/factions. There are no possible mammoth projects one could try to tackle, like expanding your settlement to the point where you can (extreme example) have them start building your own custom freigther. There is not even rare “fashion” to chase down to flex on others in the anomaly with your surpreme sense of aesthetics (or shameless lack thereof, Warframe’s fashion game sure was one crazy mess sometimes).

Every part of this game is just another weird isolated extra-piece that barely fits with each other, and somewhere someone has tried to cram in random story beats with a crowbar or something. The potential is definetly there, this car could definetly go super-turbo-speed with a right do-over of the engine and the gears. But instead watch them install a bluetooth-capable cupholder. It’s so infuriating to see all this potential and HG doing effectively jack shit with it.

submitted by /u/an-academic-weeb
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