NMS HOT POST 2024/01/15

I was visiting the Anomaly today, about 4 hours into a playthrough and someone I cracked a joke to just… GAVE me 160 Stasis Devices…


Like… he would have given me more I think, but I ran out of inventory space!

If I sold these things, I'd have like… a lot of money.

Are these legit? Did someone really just GIFT me trillions of units worth of the most expensive (I think) item in the game on a brand-new playthrough?

I haven't sold them because… I mean I just barely finished earning my 5th million, how am I going to completely skip 'billion' and go straight into Space-Bezos territory without making the save kinda… boring?

Not only that, but I have a tendency to min-max to the point where games become stressful, so I'm looking to 'take it slow' so I started this new game to force myself to slow down for my first full playthrough.

I guess I'm just wondering if these things are real and someone who's stupid rich was feeling generous, or if these are duped or something, because I cannot for the life of me figure out what I did to earn this.

I'm really not that funny…

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Source: No Man's Sky | Reddit

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My First Three Days

So I downloaded this game on Saturday to try it out. See what all the fuss was about. Oh boy, I was not prepared for how much fun it is.

I started off in the middle of nowhere on a planet that seemed ok at first. As I’m coming to grips with the controls, and following the tutorial, learning to mine and gather resources … etc. I hear “Warning. Storm approaching”. Then my screen flashes that a “wall of fire” is happening, and I need to take shelter.

As far as I can tell, I’m not within 7 zip codes of one. As far as I can tell. I might be the only living soul on this burning rock. So I start running in a random direction while watching my environmental protection bar drop real fast.

Still fiddling with the camera I miss a trench the size of the grand canyon and fall. Thankfully, the Jumpjets allow me to land without breaking my kneecaps. Downside: No way in hell can I jump jet back up to the surface. Upside: My environmental protection is stabilizing.

As I’m stumbling in the dark getting farted on by poison sac plants, I find these things called “Humming Sac”s. They look like the face hugger eggs from Aliens. I was worried that I might have to go to the new character screen real soon, but figured “Eh. Let’s let it play out”. To my surprise, they had pearls in them. Me being the hoarder that I am (I’m the guy who ends up with 10,000 potions in my stockpiles due to not using them because “I might need it later”. There’s no later. The final boss and main quest were done months ago. Without a single potion being used.) I started gathering these. By the time I found my way out of that cave I had 25 of the darn things.

To my pleasant shock, the cave exit lead me to a “Minor settlement”. It was a shack that had two dudes in it, and a landing pad. I breathe a sigh of relief and run inside. Soon as I walk in, this console on the wall opens up and it looks like it has a gun in it. I check it out. Oooh, it’s a multitool with a gun. I feel bad for dumping my current one after I had just put in the upgrades from the tutorial, but let’s see how much this will cost. It has a big “B” next to its description. It has the advanced scanner that the big crystals kept telling me I need. Costs 3.3 MILLION. At this point, I was worried the game was going to be abysmally grindy. I feared that I may be uninstalling it sooner than expected, if my FIRST tool upgrade was 3.3 million.

Oh hey, they have a Galactic Market hub thingy. Maybe I can sell some of the stuff I’ve been collecting there. Oh, most sells for pennies. Well I’m definitely not making 3.3 million anytime this decade off of this. Then I see the pearls. 25 selling for over a quarter of a million. You ever seen old cartoons when the guy’s eyes shoot out of his skull? That basically happened to me.

So I spent the next X amount of hours (this will become very relevant) cave diving for pearls. Ran into these weird knowledge stones. Hey, they help me figure out what the other aliens are saying, nice. I figured I’d farm the 3.3 million get the multitool and call it a night. Eventually I did. I then got my tool. Naturally, I wanted to test it out. So off I went to test it. Oh hey, it has another mode, plus a rifle mode, and a shotgun one. Neat. Looks like I can mess with the terrain and mine ore veins. Awesome. Let’s try that.

Next, I followed the tutorial to base building. I figured since this one shack is the only sign of civilization I’ve seen, I might as well claim it as my base. Nice. Built the base. Built a teleporter and powered it. I don’t like this reactor powering it. Let’s use solar panels. Farmed some resources and built those along with a battery. Ok. Good point to stop now. Oh hey, it’s 8 AM. IT’S EIGHT A.M.!!!!!! That was day one. That was my first day in this game.

Day 2, I decided to finally check those burial sites, and discovered how much money can be made off of them. Especially those intact skeletons that are 2000+ years old. So I handed in my moral compass and started grave robbing right up until a very late hour in the night. By the time I want to bed the sun was closing to being up.

Day 3, I’ve been exploring a lot now. Have multiple “bases” on a few planets across 3 solar systems. Been doing missions, and have gotten so many words out of aliens and stones that I can understand most Vy’keen I run into. Started doing some main quest missions and a few others things on the side. Been farming more bones and underwater relics to try and get a new ship instead of my starting one. A couple of bad sales (didn’t realize I had to manually move my cargo, so I had to rebuy my ship to get the cargo out of it before I scrapped it for a pittance). I’ve gotten more comfortable now. Even had a few pirate fights under my belt (Those were rough at first because the controls are clunky. Until I discovered the S key basically auto pilots for me better than I can maneuver with a mouse and keyboard).

I’m system hopping having just finished some deliveries for the merchants guild, and as soon as I exit warp on my main system, I’m caught in the middle of a space battle. 6 pirates, and some traders. The traders hail me asking for help. I managed to kill the pirates, since they follow Hollywood rules and only attacked me in pairs. Photon cannon turns their shields to mush, missile launchers one-shot their hull. Nice one-two punch. Freighter captain hails me and tells me to come on board for my rewards.

“Neat!” I say to myself. Big ship like this, I hope he gives me something good. He gave me the WHOLE SHIP! Flabbergasted as I was, I expected (Upon checking the wiki this morning, I now realize this may have been, in fact, a mistake). So now I have a freighter with a frigate. I start getting acquainted with the layout. turn in some missions at the nearby station, and start moving things around in my inventories/storage/freighter to see the fastest way I can upgrade this one, or trade it in for good value and get a better one instead. I log out, and go to bed.

Thank you to anyone that read through this whole post, or even skimmed it. Seriously though, how do you guys stop playing this game. I’ve already spent 2 hours today looking up videos on how to turn the freighter into more money so I can trade it in for a better one.

Also, the wiki says that the freighter captain will off you the freighter if you have none. Does this mean if I sell my current one, I could get the next one for free too?

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Dear No Man's Sky Devs

Dear No Man's Sky Devs

Ik that the community has been asking a lot recently but personally I LOVE collecting exotic creatures but there’s just not enough creature space and this had led me to abandoning some of my most beloved creatures so I think I speak for quite a lot of people when I say that I think we need more creature space so that we don’t have to abandon them, ik that this post probably won’t come to the devs light but if someone can make this get heard this would be greatly appreciated (P.S sorry for the crappy image quality)

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Blown away

I received No Man’s Sky for Christmas. I asked for it because I’d heard the game is worth playing now. And boy was I right. I play at night after my kids go to bed for a little while before I need to sleep. And every time I fire it up I find something …

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Huge changes in the Experimental branch right now

Experimental 12/10

  • A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.

  • The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.

  • As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.

  • Stat bonuses on procedural jetpack upgrades have been increased.

  • Stat bonuses on procedural hazard protection upgrades have been increased.

  • Stat bonuses on procedural pulse engine upgrades have been increased.

  • Stat bonuses on procedural hyperdrive upgrades have been increased.

  • The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.

  • Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.

  • Fixed a number of issues where different popups would take the same scrolling input.

  • Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.

  • Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.

  • Hazard Protection now notes on the HUD when it is critically damaged.

  • When reporting a base, the owner’s name is now more clearly displayed in the UI.

  • Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.

  • Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.

  • Fixed an issue that allowed players to salvage their only operational starship.

  • Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.

  • Fixed an issue that could leave some players floating in space when reloading their save.

  • Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.

  • Fixed a number of clashes between changing inventory tabs and changing stack sizes.

  • Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.

  • The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.

  • The visual quality of stars has been improved when using TAA and FSR 2.0.

  • The visual effects for the final Atlas Station of the Artemis path have been improved.

  • Fixed a network matchmaking issue.

  • Fixed an Xbox Series S/X crash related to the file system.

  • Fixed a PlayStation 5 crash.

  • Fixed an inventory-related crash that could occur when loading the game.

  • Fixed a memory-related crash on PlayStation 5.

  • Fixed a crashed related to the recipe page within the information portal.

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