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Question about base building and terrain manipulator

Question about base building and terrain manipulator

Hi, all. New to the game here and have become just obsessed with it in the best way. Question: Is it true that eventually the game will reverse any base construction you’ve done with the terrain manipulator? Seen some scary stories out there. Been working on this Bond Villain Lair dug into a mountain on my home world, and now I’m thinking I should cut my losses and rethink. Advice appreciated.

And if terrain manipulation is a bad idea for base building, then why does everyone say to use the leveling tool? Does the same apply?

Thanks, and glad to be here.

submitted by /u/ModusPwnens79
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My Request to Hello Games

I submitted this request to Hello Games for settlement improvements (I include it merely for anyone who wishes to read it). What ideas do you all have to make settlements more relevant and fun?

I really love the idea of settlements. Even though this is technically an MMO it can get quite lonely in space. I like the idea of being in charge of something and helping it grow. Unfortunately, it feels too disconnected. Trying to interact with the citizens only gives you the option to leave. When there is a matter to be discussed, it is never in person. Any visitor, dispute, or proposal is done through the comms system. It would be great to have citizens show up at the office with their complaints, to go to the town hall and see everyone voting on proposals. To attend farewell and welcome events for missions. It would be great to be able to use things like the dance hall. That was another thing, inconsistency. It had me build a dance hall but dancing was still banned. It would be nice instead of waiting for options f we could inact them. I would love to make the active choice as overseer to unban dancing and not just wait for that option. I’d also love to be able to live at the settlement. I would love to have a place of residence that I can modify and expand (like a freighter). Having to cheat by building a base on the outskirts and moving inwards isn’t as fun. Making settlements a lot more dynamic would be a ton of fun. Being able to allow friends to buy homes there would also be cool.

submitted by /u/wildBcat2
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I'm not the only one with a dinky first ship, a dream, and a serious case of being overwhelmed..

And loving it?

I mean, I don’t have the simplest clue what I’m doing. I’m trying to learn the alien language right now, and accidentally offending them enough that, I’m now supposedly an enemy.. but they still talk (try to, at least) with me. Lol.

Trying to follow the tutorial quests.. but I’m stuck on digging up the buried tech, nome of the chests I’m finding have it in them.. but oh well, I found this little drone to rebuild, gathered the components, and now I need some kind of material I haven’t even heard of. What the heck lol.

I can see myself sinking a lot more time than I should into this — it’s scratching an itch I’ve been looking for, for a long time.

Is there much of a social scene here? I haven’t even figured the multi-player out yet, but I’d certainly be keen for it.. anyone want to team up at some stage, or in other words, baby-sit me? Lol.

submitted by /u/IWantToGiverupper
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Community

It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

submitted by /u/Cristiano7676
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