NMS HOT POST 2024/03/4

I really HATE how the space battle system works. You’re always the enemy no matter what


New player here that started a week ago. Today I warped into another system and a freighter fleet was being attacked by pirates. Ok, I'll be your savior! Almost die in a firefight with SEVEN enemies, and what happens at the end? "Civilian fleet engaged. sentinels on route" um what? I just SAVED YOU from the pirates trying to kill you, and your thanks is… Sicking these damn robots on me? Let me guess why… A stray laser hit your shield while I was barrel rolling in 19 different directions fending off these pirates… FOR FREE! I didn't last much longer being out of fuel and 15% shield left, but I'm sure those very nice traders made good use of my scrap metal from my ship.

Yeah, it's a hard pass from me, from now on, yall enjoy being a smoldering wreck on the ground.

submitted by /u/InevitableTraining69
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Source: No Man's Sky | Reddit

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I need to talk about the ending of the "Prayers to the Machine" questline

I just finished the “Prayers to the Machine” questline last night and I’d really want to debate some of the more philosophical and theological aspects of this game.

Because boy, does this game run deep.

(Don’t read this post if you just started the game and don’t want spoilers.)

So we know by now that the entire ingame universe of No Man’s Sky is a simulation, run by The Atlas. Some consider the Atlas to be a God. After all, it created the universe and seems to have full control over everything. Except it doesn’t. And the Atlas isn’t a God. It’s an artificial intelligence that might think it’s a God and it seems to be going quite mad because it seems to be sensing its impending death within 16 seconds, minutes, hours or whatever.

Personally, I think this is brilliant and strangely relatable. I personally believe in God, but I struggle with the concept of God as an emotional benevolent entity. I’ve always figured that if God is eternal and loving, He would go mad from the emotional strain. Still, I try.

At the ending of the autophage quest, there were two screens that really caught me in terms of philosophical and theological depths:

(I apologize for the phone-screenshot… screenshotting seems to crash my pc these days…)

When the confrontation with the Atlas culminated into this, I thought: yes, this is it! Information as immortality. One of the core aspects of Reformational philosophy (as I’ve understood it) is that we are known to God: God knows and loves us and this knowledge makes our lives eternal. We cannot be erased, even if we don’t know God.

https://preview.redd.it/oy6d03pcu6sb1.jpg?width=4000&format=pjpg&auto=webp&s=4684b57c3534cc65f454f7d9a14aef55804a25fe

Another aspect of the Autophage that I really love is how they are fundamental rejects, but return as a sort of saviors and givers of new hope and friendship. There is hope because whatever was destroyed can be rebuild.

I just thought it was really, really awesome that as a player we can give the Atlas hope. Maybe that’s our purpose as humans: wonder, explore, in the deep conviction that there’s always more beauty than we can ever imagine.

submitted by /u/talescaper
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Euclid Gold Farm

Euclid Gold Farm

Hi all,

Someone asked me to share the details of a Gold Farm.

It’s in Euclid, glyphs in the pictures.

There are 13 storage containers holding 35,000 gold each. A total of 455,000 gold produced daily, in a little over 24 hours each cycle. This is a standard build, no glitches. It’s a S class mineral deposit with a S class hotspot.

Help yourself if needed. Remember to turn off multiplayer to ensure there’s plenty to go around.

Best to sell to a pilot landing at a space station or trade outpost. You might need to check a few to find the best gold price.

Cheers,

FridayDinner

https://preview.redd.it/vfk6k2mpn40c1.png?width=393&format=png&auto=webp&s=5f7073cca6b611eea4f093db553070756e3991d7

https://preview.redd.it/qqc0pempn40c1.png?width=1920&format=png&auto=webp&s=4b438319063b35d70a674d22c5f61e196309947c

https://preview.redd.it/quoksompn40c1.png?width=1920&format=png&auto=webp&s=2ed696ea8c91ec29205a4e44a9d4bc5bed237b50

https://preview.redd.it/7qxg9cmpn40c1.png?width=1920&format=png&auto=webp&s=269cfd3f2db5b3a9681fe57547203d7923fb32b0

https://preview.redd.it/pezozpmpn40c1.png?width=1920&format=png&auto=webp&s=ce676b10ad7fbdb12b129e1ab31250d2cbcb3fb1

submitted by /u/sist0ne
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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