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No Mans Sky is an outstanding experience but a pretty boring video game

I really really like this game. I’ve been playing it for years on and off, returning after every major update to see the state of things, and to explore the new things.

I love the idea of having this massive sandbox shared experience, where coincidentally anybody can stumble upon my little bases I scattered, mines, etc. I also love flying around the stars in my ship, discovering new planets, finding weird animals, plants, geography. However as a game, it is kind of disappointing. Other than coming up with new bases and messing around with game mechanics, there isn’t much to do at this point.

Often I feel like I am simply in a museum, a massive tech demo of sorts, where I can look at things I’m meant to look at, playing with the interactive exhibits, checking out other interlopers creations, but I keep running into barriers. This newest update made me realize how little interactions I actually have with the universe of no mans sky. Settlement management is basically a waiting game, and I guess if I start a new game now, and have the settlement in the background it’s not as bad that I only have a little tiny choice or have to bring materials every few hours, but I just don’t like how the game forces me to wait.

As I mentioned, I love the spaceships in this game, but their differences are basically just cosmetic. It’s nice to have different types of ships, like hauler and fighter, but why bother? Get a massive hauler and put all the tech you ever want into it, even at it’s most basic it will be able to fend off every pirate. I fly a buff A class fighter, but there is just absolutely nothing to hunt that would make me break a sweat. Same with multi-tools and all the weapons mods one can have, the battle is just lackluster, and I do know it is not a fighting focused game, it’s still giving me a feeling of how good it could be.

Most missions, let it be from the space station or from the nexus, are just go here, pick this up/shoot these things, and come back. They are more of a chore than a proper video game mission. I know this is a procedurally generated game, but I’d enjoy some scripted-like battles or multi-tiered missions.

Making your freighter be awesome is also kind of pointless, since as soon as I have a teleporter on deck, I can just zoom back to any base I want, where I can have whatever I could put on the freighter, and more. Okay, calling in your exocraft anywhere is great, but I’d love to fly my freighter for example, or even part take in some missions with them. Same for the missions with your vessels, they are just a waiting game, and bring back basically money, which I need not after becoming a billionaire from activated indium and living glass. Ah, and exocrafts, one of the most useless things in the game unfortunately, while being extremely cool. But again, they are virtually indistinguishable from each other, or have limitations that just makes me not want to use them even when I would like to (I’d love to jump in my mech on a planet with a deadly atmosphere and go around looking for things, but I can’t use my visor from within and have to jump out constantly, and the controls are terribly inaccurate).

Base building is the other topic I feel ambiguous about. There are some great elements and I’ve seen some incredibly creative bases, but again, they are but showpieces for others, others who will never find it on their own due to the vast size of the galaxies. Building is also too limited, why can’t I flip things vertically for example? Barely anything to interact with? Only like, one chair actually usable? Also, why would I want to build any base, if I never have to actually do anything with it? Even others insane builds looks dead and abandoned with no inhabitants and nothing to do in them other than marvel at their construction. Creating a useful base is basically for farms or mines, which quickly become useless after you break a billion credits or set up big enough mines. I am also disappointed with the terraforming, as land can just “grow back” and its inconsistency with other players, etc. I would love to make underground secret bases, but lest I find a cave, good riddance.

I do know there is a central group of players in the HUB, who organize events and stay close together, but maybe I’ve been doing it wrong, or it’s just too much effort to participate, but somehow I miss events and things to do with other players, and I even have some friends who also play NMS, but yet we are hard pressed to find anything to do together.

Expeditions are interesting, but I don’t want to start a new game just to experience them. Abandoned freighter missions are a very good direction the game took, but they are hardly worth it and are imho quite repetitive and easy. I think Hello Games should embrace the players who are past the novelty and excitement of simply existing and discovering the world, or simply want a more extrinsically or socially motivated experience in the game, as the mechanics are there and ready to be utilized. Race tracks with actual player/ghost races, with more customization and useful upgrades to vehicles would make exocrafts more interesting, proper, hello games supported/embraced server-like systems with many players working on common builds, racing, terraforming together could be elevating this game to sandbox exploration games like minecraft, while keeping the experience of the current fanbase and “classic” players as well. Imagine having to defend your base on some hostile planets against raiding vykeen assaults, fending off natural predators or crazed sentinels. Defense buildings and emergency exits. Imagine system-wide multiplanet battles between player factions in a massive game of capture the flag or conquest. Mechs firing away while fighter ships zoom by bombing the land between jetpacking interlopers. Incredible, high speed races on volcanic planets with fauna hungry for players. Common bases belonging to a faction with a multitude of bases inside, etc.

The universe of this game is so big, I’m sure it wouldn’t be disruptive for anyone wanting to keep the current experience, but it could draw in much more people and keep the game interesting for the ones looking for a challenge.

What do you think?

submitted by /u/Jacareadam
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Welcome to the new daily Q&A thread for NMSTG! You can now drop a question, provide answers or j...

Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

submitted by /u/liftheavy2003
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Community

NMS Megathread for Q&A, Item Requests/Giveaways and Friend Requests, etc. Whatever you need, thi...

Hey Everyone,

This is a Megathread for all the people of the sub. If you have questions, Ask away. If you need anything just ask. This is uniform thread where you can ask for pretty much anything (from Questions to Nip Nip) that will be live 24/7 all year around and refreshed every couple of days.

This Megathread is closely monitored by me so if you have a question that no one has answered, don’t worry I will personally get back to you in a reasonable time. I will always be keeping a close eye so no naughty business please.

To make things little bit easier if you could help us make distinction between type of posts that would be great, Which brings us too ….

Rules:

– *Do not put bug reports in this thread.* There is a Bug-Thread pinned to the top of the sub that should be used for them.

– If you are asking a questions please post your question like so : [Question] …. Your Post ….

– If you are requesting something an item, money, etc. please post like so : [Request] …. Your post ….

– If you are offering an item of doing a giveaways (in game items only), user: [Giveaway] …. Your post ….

– Please do not post your friend code in your post. PM/DM them to the person who is helping you. It will prevent people trolling and griefing your saves.

Helpful Links:

– If you need a specific ship, Multitool, Freighter, Frigates or anything a specific color or kind please check out our friends at r/NMSGlyphExchange. They also have a variety of different guides from Freighters to Multitool so if you need help with acquiring something, head right on over there.

– If you are looking for a ride to Anywhere in NMS, Please reach out to our friends at Pangalactic Starcabs, Pangalactic Starcabs is a Volunteer Service, Cabbie Availability may vary!

– If you are Looking for all 16 glyphs on one planet, You can find them in this Guide

And as always, please be civil, be kind and be helpful.

Please Follow all the Sub and Post rules and Thank you all so much!

submitted by /u/Minetitan
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Taking base decorations...

While visiting other people’s bases, I’ve noticed that certain decorations can be taken. If I do, will I be stealing from that person?

Edit: I want to be explicitly clear: I am NOT going around stealing from other people. I am not that kind of player. I am merely asking if it is a bug that I am able to pick up certain decorations on an otherwise uneditable base, and if I do pick up said item, would it disappear from their base and be effectively stolen. I apologize if my wording has triggered people, I was just looking for information, not a moral debate.

submitted by /u/Amazing_Abrocoma
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